The Quincentennial MOD incorporates and vastly improves upon nearly every major Bridge Commander Modification to date; but is completely incompatible with all of them in their original form as theyve been completely overhauled and are complexly interconnected. This is a standalone Mod requiring only Patch 1.1 and BCMI for using the plugins. Any other Mod installed on top of this one with result in non-functionality or, at best, many errors. The Mod comes in seven zip files: six of which contain the contents that must be extracted into your Bridge Commander game folder (Quincentennial_MOD_02_of_07 through Quincentennial_MOD_07_of_07). The first zip file (Quincentennial_MOD_01_of_07) has a zip file that must be extracted into the folder you keep your Bridge Commander shortcut in. It contains plugins that are required for selecting what type of game-mode you wish to play, the type of crew you wish to have and what era to play in. The Game Modes plugins take precedence over others. The Select Crew and Select Era plugins should be selected after if desired. The features of this Mod are far too numerous to list but I will cover a few things concerning functionality that arent intuitive. I will then give a quick overview of the Mod and some highlights.
Installing Star Trek Bridge Commander: Quincentennial Mod? Well, I figured this would be the best place to ask. I am attempting to install STBC Quincentennial Mod. I am mostly successful, except for one thing. The mod is supposed to have ships from multiple time periods, and allows you to play as civilisations other than Starfleet, and allow.
Non intuitive functionalities:
The buttonsMost of the buttons are only visible when applicable. For example, the transporter menu only appears providing you have a transporter installed; if the friendly ship your targeting has a transporter installed and you dont, youll be given a transport button where the transporter menu normally appears in the science menu. Same goes for transporting troops for capturing ships; if you have a transporter installed in your ship, you will be given the buttons for capturing if youre targeting an enemy vessel and its shields are week enough. Most Buttons operate in this fashion.
Bussard CollectorsThe bussard collectors are automatically open during warp however, you can manually open them for a one min interval. Doing this in a nebula will recharge your power reserves.
Warp power consumptionTraveling at warp speeds now requires energy; as it, of course, should. The faster one travels, the more energy required. So be aware of power settings with some ships.
Sensor Array EmissionsDepending on the capacity of your sensor array, specific particle emissions are available. Muons will temporarily disrupt your targets targeting ability; Omicrons will boost your targets shields (to be used on friendlies); Tachyons will force your target to reset their shields causing them to drop for one sec. Tetryons will temporarily disable your targets energy directed weapons. All emissions require and use energy from reserves.
Capturing Star SystemsThis is simply accomplished by orbiting a planet in the enemy system you wish to acquire while being accompanied by a significantly sized fleet; if youre the Borg, your one cube will be sufficient. If you capture an enemy system prior to their defense fleet arriving, the system will fall back into enemy hands upon their arrival. You will not be able to capture the system until all enemy defenses are eradicated.
Hyper-gates, conduits, vortices, etcA button will present itself in the helm menu when one of these options is available. In some cases, a course selection will be required to activate the function. Also, the Set Course button will only appear when needed.
Hull PlatingShield-less ships utilizing alternative protection are powered the same as shields.
Warp-core breach in progressIn the event of an eminent core-breach, the core must be repaired to full health to avoid destruction. You will have only one minute to accomplish this.
DockingThe docking system is fairly intuitive however, one might be confused when targeting a station like DS9 while piloting a Galaxy Class and noticing the Dock and Board button being highlighted; Obviously, the ship cant dock in the shuttle hangers. What this means is that, if you select Dock and Board, the ship will dock and you will board the station. The ship will be safely docked in an appropriate location.
Bajoran WormholeThe wormhole is now a nav-point rather than an object. Youll need to be within a certain distance from it for your Wormhole Options to function.
Warp speed travel timeWhile traveling at warp, youll experience one second for every day it would take to make the trip in real life. This may seem fast however, when operating low-warp vehicles such as the pre-NX ships of the early 22ed century, you might want to go make a cup of coffee while making the trip.
Embark Vs. MissionsIn the Main Menu, theres an Embark and a Missions option. Embark will launch a basic quick-battle setup. Missions will allow you to select missions pertaining to the time period and race youve selected. For example: if your part of a Star Fleet crew in the early 23ed century, youll have the option to experience the VEGR mission. I have plans to provide many more missions for each game-mode in the near future.
Annoying bridge chatterIf youre like me, I play the game with Voice unselected in the sound menu. If you do mute it, restart the game after doing so and the dialogue boxes will not pop-up when the bridge crew tries to speak causing the music silencing that disrupts game play.
Silent RunningYoull need to be a certain distance away for silent running to function. It makes no sense that you would turn off your power and suddenly become invisible to a ship you were just engaged in combat with.
Credits:Everyone whos contributed the models and major scripts on BCfiles.com which Ive extensively modified; particularly, the designers of Galaxy Charts, DS9 effects and GFX.
Quincentennial MOD is a mod for Star Trek: BridgeCommander, created by SirLazenby.
Description:
The Quincentennial MOD incorporates and vastly improves upon nearly every major Bridge Commander Modification to date; but is completely incompatible with all of them in their original form as they’ve been completely overhauled and are complexly interconnected. This is a standalone Mod requiring only the Patch v 1.1 and BCMI for using the plugins. Any other Mod installed on top of this one will result in non-functionality or, at best, many errors. The download contains plugins that are required for selecting what type of game-mode you wish to play, the type of crew you wish to have and what era to play in. The “Game Modes” plugins take precedence over others. The “Select Crew” and “Select Era” plugins should be selected after if desired.
It was used by as a weapon of attack.Probably the most famous decoration is the. Hoplite shields.
Below is a short list of features; by no means, comprehensive.
MVAM now works in all game modes and is available for craft you enter in-game
Realistic physics
Multi-targeting for all ships
Race specific transporter sounds
Ship appropriate options (no more laying mines with a shuttle)
Automatic shuttle view
Torpedo replenishment options
Many hidden ships and objects (even within the Sol System)
Multi sensor and shield functions for certain ships
Unique galactic contents depending on era and much much more…
13 colonies online game. And if you are not an American, you too should feel at least upset. Leaving aside the mouth watering barbecues, and the jaw dropping fireworks, do you actually know what Americans celebrate every 4th of July? On the 4th of July, all Americans celebrate the Declaration of Independence of the 13 former British colonies.Now you are going to ask what where the 13 colonies, and if you are, maybe you should also find out the answers to these other questions as well: “What was the Stamp Act, and how did the colonies manage to obtain it?”, “Who was the leader of the continental army?”, and “What were the cash crops?” and keep going! If you’re an American, you should feel ashamed of yourself for not knowing that.
For installation instructions consult the documentation.
Report problems with download to [email protected]
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Star Trek: Bridge Commander - Quincentennial MOD v2.0 | mod | 3576.6 MB | 9/3/2016 | 1.7K | 30 |
Star Trek: Bridge Commander | demo | 109.8 MB | 2/15/2002 | 3.1K | 2 |
The Quincentennial MOD incorporates and vastly improves upon nearly every major Bridge Commander Modification to date; but is completely incompatible with all of them in their original form as theyve been completely overhauled and are complexly interconnected. This is a standalone Mod requiring only Patch 1.1 and BCMI for using the plugins. Any other Mod installed on top of this one with result in non-functionality or, at best, many errors. The Mod comes in seven zip files: six of which contain the contents that must be extracted into your Bridge Commander game folder (Quincentennial_MOD_02_of_07 through Quincentennial_MOD_07_of_07). The first zip file (Quincentennial_MOD_01_of_07) has a zip file that must be extracted into the folder you keep your Bridge Commander shortcut in. It contains plugins that are required for selecting what type of game-mode you wish to play, the type of crew you wish to have and what era to play in. The Game Modes plugins take precedence over others. The Select Crew and Select Era plugins should be selected after if desired. The features of this Mod are far too numerous to list but I will cover a few things concerning functionality that arent intuitive. I will then give a quick overview of the Mod and some highlights.
Installing Star Trek Bridge Commander: Quincentennial Mod? Well, I figured this would be the best place to ask. I am attempting to install STBC Quincentennial Mod. I am mostly successful, except for one thing. The mod is supposed to have ships from multiple time periods, and allows you to play as civilisations other than Starfleet, and allow.
Non intuitive functionalities:
The buttonsMost of the buttons are only visible when applicable. For example, the transporter menu only appears providing you have a transporter installed; if the friendly ship your targeting has a transporter installed and you dont, youll be given a transport button where the transporter menu normally appears in the science menu. Same goes for transporting troops for capturing ships; if you have a transporter installed in your ship, you will be given the buttons for capturing if youre targeting an enemy vessel and its shields are week enough. Most Buttons operate in this fashion.
Bussard CollectorsThe bussard collectors are automatically open during warp however, you can manually open them for a one min interval. Doing this in a nebula will recharge your power reserves.
Warp power consumptionTraveling at warp speeds now requires energy; as it, of course, should. The faster one travels, the more energy required. So be aware of power settings with some ships.
Sensor Array EmissionsDepending on the capacity of your sensor array, specific particle emissions are available. Muons will temporarily disrupt your targets targeting ability; Omicrons will boost your targets shields (to be used on friendlies); Tachyons will force your target to reset their shields causing them to drop for one sec. Tetryons will temporarily disable your targets energy directed weapons. All emissions require and use energy from reserves.
Capturing Star SystemsThis is simply accomplished by orbiting a planet in the enemy system you wish to acquire while being accompanied by a significantly sized fleet; if youre the Borg, your one cube will be sufficient. If you capture an enemy system prior to their defense fleet arriving, the system will fall back into enemy hands upon their arrival. You will not be able to capture the system until all enemy defenses are eradicated.
Hyper-gates, conduits, vortices, etcA button will present itself in the helm menu when one of these options is available. In some cases, a course selection will be required to activate the function. Also, the Set Course button will only appear when needed.
Hull PlatingShield-less ships utilizing alternative protection are powered the same as shields.
Warp-core breach in progressIn the event of an eminent core-breach, the core must be repaired to full health to avoid destruction. You will have only one minute to accomplish this.
DockingThe docking system is fairly intuitive however, one might be confused when targeting a station like DS9 while piloting a Galaxy Class and noticing the Dock and Board button being highlighted; Obviously, the ship cant dock in the shuttle hangers. What this means is that, if you select Dock and Board, the ship will dock and you will board the station. The ship will be safely docked in an appropriate location.
Bajoran WormholeThe wormhole is now a nav-point rather than an object. Youll need to be within a certain distance from it for your Wormhole Options to function.
Warp speed travel timeWhile traveling at warp, youll experience one second for every day it would take to make the trip in real life. This may seem fast however, when operating low-warp vehicles such as the pre-NX ships of the early 22ed century, you might want to go make a cup of coffee while making the trip.
Embark Vs. MissionsIn the Main Menu, theres an Embark and a Missions option. Embark will launch a basic quick-battle setup. Missions will allow you to select missions pertaining to the time period and race youve selected. For example: if your part of a Star Fleet crew in the early 23ed century, youll have the option to experience the VEGR mission. I have plans to provide many more missions for each game-mode in the near future.
Annoying bridge chatterIf youre like me, I play the game with Voice unselected in the sound menu. If you do mute it, restart the game after doing so and the dialogue boxes will not pop-up when the bridge crew tries to speak causing the music silencing that disrupts game play.
Silent RunningYoull need to be a certain distance away for silent running to function. It makes no sense that you would turn off your power and suddenly become invisible to a ship you were just engaged in combat with.
Credits:Everyone whos contributed the models and major scripts on BCfiles.com which Ive extensively modified; particularly, the designers of Galaxy Charts, DS9 effects and GFX.
Quincentennial MOD is a mod for Star Trek: BridgeCommander, created by SirLazenby.
Description:
The Quincentennial MOD incorporates and vastly improves upon nearly every major Bridge Commander Modification to date; but is completely incompatible with all of them in their original form as they’ve been completely overhauled and are complexly interconnected. This is a standalone Mod requiring only the Patch v 1.1 and BCMI for using the plugins. Any other Mod installed on top of this one will result in non-functionality or, at best, many errors. The download contains plugins that are required for selecting what type of game-mode you wish to play, the type of crew you wish to have and what era to play in. The “Game Modes” plugins take precedence over others. The “Select Crew” and “Select Era” plugins should be selected after if desired.
It was used by as a weapon of attack.Probably the most famous decoration is the. Hoplite shields.
Below is a short list of features; by no means, comprehensive.
MVAM now works in all game modes and is available for craft you enter in-game
Realistic physics
Multi-targeting for all ships
Race specific transporter sounds
Ship appropriate options (no more laying mines with a shuttle)
Automatic shuttle view
Torpedo replenishment options
Many hidden ships and objects (even within the Sol System)
Multi sensor and shield functions for certain ships
Unique galactic contents depending on era and much much more…
13 colonies online game. And if you are not an American, you too should feel at least upset. Leaving aside the mouth watering barbecues, and the jaw dropping fireworks, do you actually know what Americans celebrate every 4th of July? On the 4th of July, all Americans celebrate the Declaration of Independence of the 13 former British colonies.Now you are going to ask what where the 13 colonies, and if you are, maybe you should also find out the answers to these other questions as well: “What was the Stamp Act, and how did the colonies manage to obtain it?”, “Who was the leader of the continental army?”, and “What were the cash crops?” and keep going! If you’re an American, you should feel ashamed of yourself for not knowing that.
For installation instructions consult the documentation.
Report problems with download to [email protected]
Name | Type | Size | Date | Total | 7 days |
---|---|---|---|---|---|
Star Trek: Bridge Commander - Quincentennial MOD v2.0 | mod | 3576.6 MB | 9/3/2016 | 1.7K | 30 |
Star Trek: Bridge Commander | demo | 109.8 MB | 2/15/2002 | 3.1K | 2 |