[ITEM]
11.03.2020

Sayonara Wild Hearts Clair De Lune

92

Hearts & Swords Lyrics: Wild heart glitters / Wild heart glitters / Wild heart glitters / Wild heart glitters. Andy C83 Videos; Playlists; Community; Channels; About; Home Trending History Get YouTube Premium Get YouTube TV Best of YouTube Music Sports Gaming Movies TV Shows News Live. Apple Arcade. Sayonara Wild Hearts. Clair De Lune Gold Rank - Duration: 91 seconds. 780 views; 6 months ago.

Sometimes, an indie game releases that blows gamers away so with that in mind, here's the super-stylish Sayonara Wild Hearts.

Last year, Sayonara Wild Hearts released for PlayStation 4 and Switch but for some reason, I never got around to playing it. Thankfully, I finally have an excuse to review it considering it just released for Xbox One. I tried avoiding reading any information or watching any videos of it so I could experience it with a fresh perspective and I'm glad that I made that decision. As soon as the opening scenes commenced, Sayonara Wild Hearts completely captivated me and I found it extremely hard to put down until I completed every single stage which admittedly doesn't take very long. Anyway, the story follows a young woman who's transported to an alternative reality where she becomes The Fool and must battle other Tarot symbols (The Moon, The Hermit, The Lovers, The Devil, and Death) in order to restore harmony to the universe.. or something. Well, it doesn't matter anyway because the game is so mind-blowing.

You play Sayonara Wild Hearts by reacting to whatever's displayed onscreen. This may sound vague but it's the best way to describe its gameplay. You'll find yourself steering left and right as you perpetually propel through hazard-filled tracks, tapping a button whenever a prompt appears, aiming a reticle to shoot airborne enemies, flying through sections as if you're playing Space Harrier, and mashing buttons as fast as you can. It's basic stuff and whenever you mess up, you simply start a few seconds back and repeat until you make significant progress. As a result, anyone can enjoy Sayonara Wild Hearts although its level of challenge is still impressive due to the lightning-quick pace of its gameplay as well as its highly unpredictable stage designs. In the end, it's sure to frustrate and delight.

I feel strange saying this because I usually place a huge emphasis on gameplay but Sayonara Wild Hearts' main appeal is its top-notch presentation. For starters, its soundtrack is downright jaw-dropping. After playing through, I looked up who composed it and to my surprise; it was scored by a couple of in-house musicians. You really have to hear it for yourself but the best way I can describe it is upbeat dance music with a strong sense of cohesion. The frequent vocal tracks help flesh out the game world while the remixed version of Clair de lune is nothing short of magic. On top of all this, the graphics are neon, flashy, and textureless which creates a gorgeous feast for the eyes. I don't think I've ever played a game that looks and sounds this stylish. I want more!

Sayonara Wild Hearts' campaign consists of a collection of stages; some of which are super-short. Overall, you can easily complete the entire thing in 1 sitting which is somewhat disappointing but on the plus side, achieving a high enough score to get a gold rank on every single stage will require a great deal of practice and skill. On the downside, the difficulty relies too heavily on retrying segments after you learn how to play them. For example, you may not realise that you have to tap a button or move out of the way of something until it's too late. Once you fail and retry, you'll probably do it but it doesn't feel very satisfying. On a similar note, the visuals can be ambiguous at certain parts so you may aim between 2 hazards yet get snagged on one because it looks like it's in a different lane.

Even with its shortcomings, Sayonara Wild Hearts is an absolutely mind-blowing experience that gamers of all types must play.

  • + Astounding soundtrack and eye-popping visuals that must be experienced
  • + Simple yet challenging gameplay
  • + Getting high scores adds replay value
  • - Difficulty often relies on replaying segments after you learn what to do
  • - Core campaign is quite short
  • - Visuals can be too ambiguous at times

iOS + Switch + Apple Arcade

Simogo’s Sayonara Wild Hearts has risen to the top of the Apple Arcade launch line-up to become one of the most discussed and acclaimed games of the year. It’s an interactive pop album of sorts, boasting a striking, neon-soaked aesthetic and one of the best soundtracks of any game in recent memory.

As is the case with most games, its 20-odd levels vary in quality quite considerably. Each one features its own original song, hence the “interactive album” description. Even if you’re only slightly interested in giving it a go, I’d strongly recommend playing through Wild Hearts before reading this here list. While there are no story spoilers as such, the levels themselves go in such wild directions that it’s just better going in knowing as little as possible.

So, without further ado, here’s our 100% scientifically accurate ranking of every level in Sayonara Wild Hearts…

19-17

19. Parallel Universes

Man oh man is this level annoying. In its worst moments, Sayonara demands that you memorize all incoming obstacles, repeating the same 5 seconds of gameplay repeatedly until you win. Parallel Universes is that bad idea at its most aggravating. The problem is that the bike’s turn is too slow to react to obstacles naturally, which, as I say, forces you – at least on your initial couple runs – to memorise what’s coming. I love the idea behind it, with multiple versions of the same road switching on the beat, but by the time you’re dealing with 3 different layouts, you'll be ready to tear your hair out. Subsequent runs have dulled the frustration considerably, but it still feels cheap.

18. Night Drift

This one suffers from controls which feel a little… off. Driving this hulking, drifting car is a novel experience at first, but my initial run felt largely aimless as I careened haphazardly across the multiple roads. It lacks the assured direction of the game’s best sequences, and ditching the car after a single level means that the concept feels like a total non-starter.

17. Reverie

This one’s ok. It’s a sort of “game within a game”, transporting you into the boxy world of a VR headset. It’s all about quickly navigating your way around incoming shapes, desperately squeezing through tight gaps to survive. It’s also one of the slower levels, which could have worked well if the concept was explored more thoroughly.

16-13

16. Hearts & Swords

I sorta forgot about Hearts & Swords until I played through the game for a third time in the arcade mode. It’s a quick, well-paced level which introduces the rapid-fire corners that I quite enjoy.

15. Transonic Gravity

This one lays a solid foundation for the later levels which eventually kick everything up a gear. I get a kick out of evading its many electric walls, though they’re never really advanced beyond being static barriers.

14. Hate Skulls

Hate Skulls is good, straightforward fun, introduces the satisfying bow and arrow targeting, and feels like a nice palate cleanser in the lead up to the grand finale. It might even have ranked higher if it didn’t precede a much better level that builds on all of its ideas in satisfying ways.

13. Laser Love

Laser Love is memorable for introducing some basic shooting mechanics. Chasing down the wolves gets enjoyably intense later on, and, unsurprisingly, the tune itself is great. Not the best combat-focused level by a long shot, but it’s a solid start.

12-9

12. Heartbreak I-V

Not sure about you, but most of these bled together on my first playthrough. Having went through them all again, the tower-scaling Heartbreak III is the only real standout. I find the sheer speed of the other levels to be a bit much, and they’re also not terribly interesting from a visual perspective.

11. Fighting Hearts

Fighting Hearts introduces Wild Hearts’ basic QTEs through an extended combat encounter that doubles as a fun dance sequence. It’s also commendable for knowing when to put the QTEs aside to let you have a quick go on your new bike.

10. Forest Ghost

Ever fancied chasing down then riding a magical forest deer? Well, this here level lets you do just that. It’s a fairly brief sequence that nevertheless sticks in the mind thanks to that high-flying deer.

9. Forest Dub

Gosh, I wish this one lasted a bit longer. The woozy visual effects on display are a real highlight, and the all-too-brief mushroom bouncing section is maybe the comfiest marriage of music and visuals in the whole of Wild Hearts.

8-5

8. Doki Doki Rush

Doki Doki Rush is a definite early highlight, not least because it acts as our introduction to the game’s lightning-fast motorbike. Following two slightly more mellow levels, it comes across as an exhilarating, ecstatic statement of intent.

7. Begin Again

On top of boasting one of the best tracks in the game, Begin Again also feels like the level you’d let your naysayer friend play to show them what Wild Hearts is all about. It’s fast, the music is terrific, and it's one of the few levels that lasts precisely as long as it needs to.

6. Mine

This one’s great – definitely one of the best bike levels. It’s good fun watching your enemies’ swords grow to comically large proportions, to the point where they begin chopping up the bridge you're currently driving on. And it all culminates in a fight atop a fighter jet cobbled together with the transforming swords.

5. Clair De Lune

From the Queen Latifa-narrated intro to the slow build of Clair De Lune as your character falls from her floating house to the space bridge below, this one’s pretty much a perfect intro, easing likely even the least experienced players into its 200mph pace.

4-1

4. Inside Fishing life clip art.

Easily one of the best levels in the entire game, Inside incorporates pretty much every learned mechanic up to this point. You’ve got arrow shooting, QTEs, flying, bike riding, bridges made out of vomit – it’s great.

3. Dead of Night

Dead of Night mixes up the standard motorbike action by switching to a stomach-churning first-person perspective. Controls definitely feel a little stiffer in first-person, but narrowly dodging obstacles as they fly toward your face at ridiculous speeds is undeniably thrilling. It helps that the level is kept simple to compensate for the switch in perspective, with the brief boss encounters dotted throughout making this one of the most memorable levels of the lot.

2. The World We Knew

The World We Knew is a huge improvement over Reverie, the level that directly precedes it. It again takes place mostly in a shifting, glitchy VR headset, feeling quite unlike any of the other levels. It’s wild, occasionally challenging, and arguably boasts one of the most mechanically impressive sections in the whole game.

1. Wild Hearts Never Die

Yeah, it feels a little predictable to put this at number one, but it’s frankly the best level; a beautiful, affecting culmination of all that’s come before – just stunning. And laying a big smooch on that dragon?.. Incredible.

RELATED STORIES

Sayonara Wild Hearts gameplay video - 'A genre-bending synth explosion'
Simogo's stunning Sayonara Wild Hearts racing to Switch next year
Best mobile game nominees at the New York Game Awards include Sayonara Wild Hearts, Grindstone, Immortal Rogue
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11.03.2020

Sayonara Wild Hearts Clair De Lune

63

Hearts & Swords Lyrics: Wild heart glitters / Wild heart glitters / Wild heart glitters / Wild heart glitters. Andy C83 Videos; Playlists; Community; Channels; About; Home Trending History Get YouTube Premium Get YouTube TV Best of YouTube Music Sports Gaming Movies TV Shows News Live. Apple Arcade. Sayonara Wild Hearts. Clair De Lune Gold Rank - Duration: 91 seconds. 780 views; 6 months ago.

Sometimes, an indie game releases that blows gamers away so with that in mind, here's the super-stylish Sayonara Wild Hearts.

Last year, Sayonara Wild Hearts released for PlayStation 4 and Switch but for some reason, I never got around to playing it. Thankfully, I finally have an excuse to review it considering it just released for Xbox One. I tried avoiding reading any information or watching any videos of it so I could experience it with a fresh perspective and I'm glad that I made that decision. As soon as the opening scenes commenced, Sayonara Wild Hearts completely captivated me and I found it extremely hard to put down until I completed every single stage which admittedly doesn't take very long. Anyway, the story follows a young woman who's transported to an alternative reality where she becomes The Fool and must battle other Tarot symbols (The Moon, The Hermit, The Lovers, The Devil, and Death) in order to restore harmony to the universe.. or something. Well, it doesn't matter anyway because the game is so mind-blowing.

You play Sayonara Wild Hearts by reacting to whatever's displayed onscreen. This may sound vague but it's the best way to describe its gameplay. You'll find yourself steering left and right as you perpetually propel through hazard-filled tracks, tapping a button whenever a prompt appears, aiming a reticle to shoot airborne enemies, flying through sections as if you're playing Space Harrier, and mashing buttons as fast as you can. It's basic stuff and whenever you mess up, you simply start a few seconds back and repeat until you make significant progress. As a result, anyone can enjoy Sayonara Wild Hearts although its level of challenge is still impressive due to the lightning-quick pace of its gameplay as well as its highly unpredictable stage designs. In the end, it's sure to frustrate and delight.

I feel strange saying this because I usually place a huge emphasis on gameplay but Sayonara Wild Hearts' main appeal is its top-notch presentation. For starters, its soundtrack is downright jaw-dropping. After playing through, I looked up who composed it and to my surprise; it was scored by a couple of in-house musicians. You really have to hear it for yourself but the best way I can describe it is upbeat dance music with a strong sense of cohesion. The frequent vocal tracks help flesh out the game world while the remixed version of Clair de lune is nothing short of magic. On top of all this, the graphics are neon, flashy, and textureless which creates a gorgeous feast for the eyes. I don't think I've ever played a game that looks and sounds this stylish. I want more!

Sayonara Wild Hearts' campaign consists of a collection of stages; some of which are super-short. Overall, you can easily complete the entire thing in 1 sitting which is somewhat disappointing but on the plus side, achieving a high enough score to get a gold rank on every single stage will require a great deal of practice and skill. On the downside, the difficulty relies too heavily on retrying segments after you learn how to play them. For example, you may not realise that you have to tap a button or move out of the way of something until it's too late. Once you fail and retry, you'll probably do it but it doesn't feel very satisfying. On a similar note, the visuals can be ambiguous at certain parts so you may aim between 2 hazards yet get snagged on one because it looks like it's in a different lane.

Even with its shortcomings, Sayonara Wild Hearts is an absolutely mind-blowing experience that gamers of all types must play.

  • + Astounding soundtrack and eye-popping visuals that must be experienced
  • + Simple yet challenging gameplay
  • + Getting high scores adds replay value
  • - Difficulty often relies on replaying segments after you learn what to do
  • - Core campaign is quite short
  • - Visuals can be too ambiguous at times

iOS + Switch + Apple Arcade

Simogo’s Sayonara Wild Hearts has risen to the top of the Apple Arcade launch line-up to become one of the most discussed and acclaimed games of the year. It’s an interactive pop album of sorts, boasting a striking, neon-soaked aesthetic and one of the best soundtracks of any game in recent memory.

As is the case with most games, its 20-odd levels vary in quality quite considerably. Each one features its own original song, hence the “interactive album” description. Even if you’re only slightly interested in giving it a go, I’d strongly recommend playing through Wild Hearts before reading this here list. While there are no story spoilers as such, the levels themselves go in such wild directions that it’s just better going in knowing as little as possible.

So, without further ado, here’s our 100% scientifically accurate ranking of every level in Sayonara Wild Hearts…

19-17

19. Parallel Universes

Man oh man is this level annoying. In its worst moments, Sayonara demands that you memorize all incoming obstacles, repeating the same 5 seconds of gameplay repeatedly until you win. Parallel Universes is that bad idea at its most aggravating. The problem is that the bike’s turn is too slow to react to obstacles naturally, which, as I say, forces you – at least on your initial couple runs – to memorise what’s coming. I love the idea behind it, with multiple versions of the same road switching on the beat, but by the time you’re dealing with 3 different layouts, you'll be ready to tear your hair out. Subsequent runs have dulled the frustration considerably, but it still feels cheap.

18. Night Drift

This one suffers from controls which feel a little… off. Driving this hulking, drifting car is a novel experience at first, but my initial run felt largely aimless as I careened haphazardly across the multiple roads. It lacks the assured direction of the game’s best sequences, and ditching the car after a single level means that the concept feels like a total non-starter.

17. Reverie

This one’s ok. It’s a sort of “game within a game”, transporting you into the boxy world of a VR headset. It’s all about quickly navigating your way around incoming shapes, desperately squeezing through tight gaps to survive. It’s also one of the slower levels, which could have worked well if the concept was explored more thoroughly.

16-13

16. Hearts & Swords

I sorta forgot about Hearts & Swords until I played through the game for a third time in the arcade mode. It’s a quick, well-paced level which introduces the rapid-fire corners that I quite enjoy.

15. Transonic Gravity

This one lays a solid foundation for the later levels which eventually kick everything up a gear. I get a kick out of evading its many electric walls, though they’re never really advanced beyond being static barriers.

14. Hate Skulls

Hate Skulls is good, straightforward fun, introduces the satisfying bow and arrow targeting, and feels like a nice palate cleanser in the lead up to the grand finale. It might even have ranked higher if it didn’t precede a much better level that builds on all of its ideas in satisfying ways.

13. Laser Love

Laser Love is memorable for introducing some basic shooting mechanics. Chasing down the wolves gets enjoyably intense later on, and, unsurprisingly, the tune itself is great. Not the best combat-focused level by a long shot, but it’s a solid start.

12-9

12. Heartbreak I-V

Not sure about you, but most of these bled together on my first playthrough. Having went through them all again, the tower-scaling Heartbreak III is the only real standout. I find the sheer speed of the other levels to be a bit much, and they’re also not terribly interesting from a visual perspective.

11. Fighting Hearts

Fighting Hearts introduces Wild Hearts’ basic QTEs through an extended combat encounter that doubles as a fun dance sequence. It’s also commendable for knowing when to put the QTEs aside to let you have a quick go on your new bike.

10. Forest Ghost

Ever fancied chasing down then riding a magical forest deer? Well, this here level lets you do just that. It’s a fairly brief sequence that nevertheless sticks in the mind thanks to that high-flying deer.

9. Forest Dub

Gosh, I wish this one lasted a bit longer. The woozy visual effects on display are a real highlight, and the all-too-brief mushroom bouncing section is maybe the comfiest marriage of music and visuals in the whole of Wild Hearts.

8-5

8. Doki Doki Rush

Doki Doki Rush is a definite early highlight, not least because it acts as our introduction to the game’s lightning-fast motorbike. Following two slightly more mellow levels, it comes across as an exhilarating, ecstatic statement of intent.

7. Begin Again

On top of boasting one of the best tracks in the game, Begin Again also feels like the level you’d let your naysayer friend play to show them what Wild Hearts is all about. It’s fast, the music is terrific, and it's one of the few levels that lasts precisely as long as it needs to.

6. Mine

This one’s great – definitely one of the best bike levels. It’s good fun watching your enemies’ swords grow to comically large proportions, to the point where they begin chopping up the bridge you're currently driving on. And it all culminates in a fight atop a fighter jet cobbled together with the transforming swords.

5. Clair De Lune

From the Queen Latifa-narrated intro to the slow build of Clair De Lune as your character falls from her floating house to the space bridge below, this one’s pretty much a perfect intro, easing likely even the least experienced players into its 200mph pace.

4-1

4. Inside Fishing life clip art.

Easily one of the best levels in the entire game, Inside incorporates pretty much every learned mechanic up to this point. You’ve got arrow shooting, QTEs, flying, bike riding, bridges made out of vomit – it’s great.

3. Dead of Night

Dead of Night mixes up the standard motorbike action by switching to a stomach-churning first-person perspective. Controls definitely feel a little stiffer in first-person, but narrowly dodging obstacles as they fly toward your face at ridiculous speeds is undeniably thrilling. It helps that the level is kept simple to compensate for the switch in perspective, with the brief boss encounters dotted throughout making this one of the most memorable levels of the lot.

2. The World We Knew

The World We Knew is a huge improvement over Reverie, the level that directly precedes it. It again takes place mostly in a shifting, glitchy VR headset, feeling quite unlike any of the other levels. It’s wild, occasionally challenging, and arguably boasts one of the most mechanically impressive sections in the whole game.

1. Wild Hearts Never Die

Yeah, it feels a little predictable to put this at number one, but it’s frankly the best level; a beautiful, affecting culmination of all that’s come before – just stunning. And laying a big smooch on that dragon?.. Incredible.

RELATED STORIES

Sayonara Wild Hearts gameplay video - 'A genre-bending synth explosion'
Simogo's stunning Sayonara Wild Hearts racing to Switch next year
Best mobile game nominees at the New York Game Awards include Sayonara Wild Hearts, Grindstone, Immortal Rogue