Psychonauts is a platform video game created by Tim Schafer, developed by Double Fine Productions and published by Majesco, starring the voice of Richard Horvitz as Raz. The game was released on April 19, 2005, for the Xbox, April 26 for Microsoft Windows and June 21 for PlayStation 2.
Psychonauts Table of Contents Walkthrough
Table of Contents
This walkthrough will contain information about the maps and sections within Psychonauts required to complete the game.
Lost Vikings is a single title from the many, and offered for this console. The lost vikings 2. This free Super Nintendo game is the United States of America region version for the USA. Game DescriptionLost Vikings is an online SNES game that you can play at Emulator Online. If you enjoyed playing this, then you can find similar games in the category.
Most of the tasks in the game involve collecting psychic energy from figments, baggage, vaults and cobwebs. As you collect them, your psychic power improves, increasing in strength and quality. While you are not required to collect all of them, you only need enough to obtain rank 30 (required for invisibility).
[Go to top]← Characters Walkthrough Basic Braining →
Table of Contents
Psychonauts in the Rhombus of Ruin | |
---|---|
Developer(s) | Double Fine Productions |
Publisher(s) | Double Fine Productions |
Director(s) | Chad Dawson Raymond Crook |
Producer(s) | Andy Alamano Malena Annable Micheal Tucker |
Programmer(s) | Aaron Jacobs Brian Anderle Chad Dawson Duncan Boehle Evan Williams Matt Enright Silvio César Lizana Terra |
Writer(s) | Tim Schafer |
Composer(s) | Peter McConnell |
Series | Psychonauts |
Engine | Unreal Engine 4 |
Platform(s) | PlayStation 4 Microsoft Windows |
Release |
|
Genre(s) | Puzzle, adventure |
Mode(s) | Single-player |
Psychonauts in the Rhombus of Ruin is a first-person virtual realityadventure game developed by Double Fine Productions on the PlayStation 4 and Microsoft Windows for the HTC Vive and Oculus Rift. Released in 2017 on PS4 and on PC the following year, the game's story bridges the events between Psychonauts and Psychonauts 2.
Unlike the original Psychonauts, Psychonauts in the Rhombus of Ruin is not a 3D platformer, but instead a first-person puzzle-focused game similar to a point-and-click adventure. As Raz, the player always remains in a seated position, and may interact with characters and objects in the world using his psychic powers such as telekinesis and pyrokinesis.[1] While many VR games have utilized a 'blink teleportation' mechanic to allow players to travel in the virtual world, Psychonauts in the Rhombus of Ruin instead requires the player to use Raz's clairvoyance ability to see the world from the perspectives of the other characters in the scene (who also remain seated throughout). These mechanics are used to solve puzzles to gain information and trigger events which further the plot and advance the game.[2][3]
At the end of Psychonauts Raz is recognized as a talented PSI Cadet and is asked to join his tutors as a fully fledged Psychonaut. But as Raz prepares to go home from camp with his father, news arrives that Lili's father, the Grand Head of the Psychonauts Truman Zanotto, has been kidnapped. The team, Raz and Lili included, fly off in the Psychonauts' jet to rescue him. Using his Clairvoyance ability, Raz discovers Zanotto is being held in the Rhombus of Ruin (a play on the Bermuda Triangle). The team travels into the Rhombus of Ruin, but the jet crashes before they can act.
Raz awakens tied to a chair in the chamber Zanotto is being kept. Using his psychic abilities to explore the junk filled ocean, Raz finds Sasha, Milla, Lili and Oleander trapped in hallucinations due to a Psylirium deposit below them. After freeing his team from their hallucinations, Raz is pulled back into the chamber by Dr. Loboto, the insane ex-dentist from the first game, and Zanotto's kidnapper. By using a Psycho-Portal given to him by Oleander, Raz enters Loboto's mind. There he fights a gigantic version of Loboto and enters his memories, where Raz learns Loboto was once a psychic himself, and his parents disapproved of his abilities and had him sent to Thorney Towers.
After Raz exits Loboto's mind, Loboto seems to have a change of heart, but instead leaves Raz and the others and floods the base. They escape from the base with Zanotto, and the game ends with Lili telling her father about their adventures, and him shouting in disbelief that Raz is her boyfriend.
The concept for Psychonauts in the Rhombus of Ruin came about during the lead-up to the crowd-sourcing campaign for Psychonauts 2. According to Double Fine's CEO, Tim Schafer, they were looking to see what types of games they could develop with a virtual reality (VR) system, comparing it to the games they had made for the Kinect system earlier. Due to their recent focus on Psychonauts, the team agreed that a VR-based Psychonauts game would be a good fit, allowing the player to become immersed in the odd environments within the Psychonauts universe.[4]
The game was released on February 21, 2017 for PlayStation VR,[5] after approximately a year and a half of development.[6]
A year later, the game was released on PC on April 19, 2018 for the HTC Vive and Oculus Rift.[7]
Psychonauts in the Rhombus of Ruin received average reviews from critics.[8] Reviewers praised the unique gameplay mechanics and their integration into the story, as well as the continued expansion of the Psychonauts universe. Criticism was directed at the game's short length, limited replay value, and abrupt ending.
The game was nominated for 'Best VR Experience' in IGN's Best of 2017 Awards,[9] and for 'Immersive Reality Game of the Year' at the 21st Annual D.I.C.E. Awards.[10]
Psychonauts is a platform video game created by Tim Schafer, developed by Double Fine Productions and published by Majesco, starring the voice of Richard Horvitz as Raz. The game was released on April 19, 2005, for the Xbox, April 26 for Microsoft Windows and June 21 for PlayStation 2.
Psychonauts Table of Contents Walkthrough
Table of Contents
This walkthrough will contain information about the maps and sections within Psychonauts required to complete the game.
Lost Vikings is a single title from the many, and offered for this console. The lost vikings 2. This free Super Nintendo game is the United States of America region version for the USA. Game DescriptionLost Vikings is an online SNES game that you can play at Emulator Online. If you enjoyed playing this, then you can find similar games in the category.
Most of the tasks in the game involve collecting psychic energy from figments, baggage, vaults and cobwebs. As you collect them, your psychic power improves, increasing in strength and quality. While you are not required to collect all of them, you only need enough to obtain rank 30 (required for invisibility).
[Go to top]← Characters Walkthrough Basic Braining →
Table of Contents
Psychonauts in the Rhombus of Ruin | |
---|---|
Developer(s) | Double Fine Productions |
Publisher(s) | Double Fine Productions |
Director(s) | Chad Dawson Raymond Crook |
Producer(s) | Andy Alamano Malena Annable Micheal Tucker |
Programmer(s) | Aaron Jacobs Brian Anderle Chad Dawson Duncan Boehle Evan Williams Matt Enright Silvio César Lizana Terra |
Writer(s) | Tim Schafer |
Composer(s) | Peter McConnell |
Series | Psychonauts |
Engine | Unreal Engine 4 |
Platform(s) | PlayStation 4 Microsoft Windows |
Release |
|
Genre(s) | Puzzle, adventure |
Mode(s) | Single-player |
Psychonauts in the Rhombus of Ruin is a first-person virtual realityadventure game developed by Double Fine Productions on the PlayStation 4 and Microsoft Windows for the HTC Vive and Oculus Rift. Released in 2017 on PS4 and on PC the following year, the game's story bridges the events between Psychonauts and Psychonauts 2.
Unlike the original Psychonauts, Psychonauts in the Rhombus of Ruin is not a 3D platformer, but instead a first-person puzzle-focused game similar to a point-and-click adventure. As Raz, the player always remains in a seated position, and may interact with characters and objects in the world using his psychic powers such as telekinesis and pyrokinesis.[1] While many VR games have utilized a 'blink teleportation' mechanic to allow players to travel in the virtual world, Psychonauts in the Rhombus of Ruin instead requires the player to use Raz's clairvoyance ability to see the world from the perspectives of the other characters in the scene (who also remain seated throughout). These mechanics are used to solve puzzles to gain information and trigger events which further the plot and advance the game.[2][3]
At the end of Psychonauts Raz is recognized as a talented PSI Cadet and is asked to join his tutors as a fully fledged Psychonaut. But as Raz prepares to go home from camp with his father, news arrives that Lili's father, the Grand Head of the Psychonauts Truman Zanotto, has been kidnapped. The team, Raz and Lili included, fly off in the Psychonauts' jet to rescue him. Using his Clairvoyance ability, Raz discovers Zanotto is being held in the Rhombus of Ruin (a play on the Bermuda Triangle). The team travels into the Rhombus of Ruin, but the jet crashes before they can act.
Raz awakens tied to a chair in the chamber Zanotto is being kept. Using his psychic abilities to explore the junk filled ocean, Raz finds Sasha, Milla, Lili and Oleander trapped in hallucinations due to a Psylirium deposit below them. After freeing his team from their hallucinations, Raz is pulled back into the chamber by Dr. Loboto, the insane ex-dentist from the first game, and Zanotto's kidnapper. By using a Psycho-Portal given to him by Oleander, Raz enters Loboto's mind. There he fights a gigantic version of Loboto and enters his memories, where Raz learns Loboto was once a psychic himself, and his parents disapproved of his abilities and had him sent to Thorney Towers.
After Raz exits Loboto's mind, Loboto seems to have a change of heart, but instead leaves Raz and the others and floods the base. They escape from the base with Zanotto, and the game ends with Lili telling her father about their adventures, and him shouting in disbelief that Raz is her boyfriend.
The concept for Psychonauts in the Rhombus of Ruin came about during the lead-up to the crowd-sourcing campaign for Psychonauts 2. According to Double Fine's CEO, Tim Schafer, they were looking to see what types of games they could develop with a virtual reality (VR) system, comparing it to the games they had made for the Kinect system earlier. Due to their recent focus on Psychonauts, the team agreed that a VR-based Psychonauts game would be a good fit, allowing the player to become immersed in the odd environments within the Psychonauts universe.[4]
The game was released on February 21, 2017 for PlayStation VR,[5] after approximately a year and a half of development.[6]
A year later, the game was released on PC on April 19, 2018 for the HTC Vive and Oculus Rift.[7]
Psychonauts in the Rhombus of Ruin received average reviews from critics.[8] Reviewers praised the unique gameplay mechanics and their integration into the story, as well as the continued expansion of the Psychonauts universe. Criticism was directed at the game's short length, limited replay value, and abrupt ending.
The game was nominated for 'Best VR Experience' in IGN's Best of 2017 Awards,[9] and for 'Immersive Reality Game of the Year' at the 21st Annual D.I.C.E. Awards.[10]