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01.04.2020

Planet Calypso Map

64
Entropia Universe
Developer(s)MindArk
Publisher(s)MindArk
Designer(s)Multiple
EngineCryEngine 2
Platform(s)Microsoft Windows
ReleaseJanuary 30, 2003
Genre(s)Massively multiplayer online role-playing game, first-person shooter
Mode(s)Online multiplayer

On Planet Calypso the Entropia Mobs are lootable creatures with specific attributes and abilities. They attack depending on their individual aggression levels and with their specific damage types. There are 121 different Planet Calypso Mobs all currently living on the Planet or the Space Stations in orbit around it. Disclaimer: Neither MindArk or Planet Calypso guarantee or leave any warranties to the services provided by these sites. There is no affiliation or sponsorship what so ever between MindArk or Planet Calypso and the providers of these sites or services. MindArk or Planet Calypso will not be liable for any damage or loss caused to the users of these sites.

Entropia Universe is a massively multiplayer online (MMORPG) virtual universe designed by the Swedish software company MindArk, based in Gothenburg.

Entropia uses a micropayment business model, in which players may buy in-game currency (PED - Project Entropia Dollars) with real money that can be redeemed back into U.S. dollars at a fixed exchange rate of 10:1. This means that virtual items acquired within Entropia Universe have a real cash value, and a participant may, at any time, initiate a withdrawal of their accumulated PED back into U.S. dollars according to the fixed exchange rate, minus transaction fees; the minimum amount for a withdrawal is 1,000 PED. The Entropia Universe is a direct continuation of Project Entropia.

Entropia Universe entered the Guinness World Records Book in both 2004 and 2008 for the most expensive virtual world objects ever sold. In 2009, a virtual space station, a popular destination, sold for $330,000.[1] This was then eclipsed in November 2010 when Jon Jacobs sold a club named 'Club Neverdie' for $635,000; this property was sold in chunks, with the largest sold for $335,000.[2][3]

In 2014, Planet Arkadia started selling 200,000 Arkadia Underground Deeds (AUD) valued at US$5.00 each (50PED), making the Arkadia Underground valued at $1 million.[4][better source needed]

Gameplay[edit]

Cost to participate[edit]

The game can be played for free, but spending money on the in-game currency allows significant additional options like purchasing items, skills, deeds/shares, and services from other players.

Nearly all of the main in-game activities (such as hunting, crafting items, mining, etc.), require expendable resources (ammunition, probes, guns, finders, extractors), which must be purchased from vending machines (or other players). These items are either expended during each try (ammunition, probes), or they decay with use and will require repairing eventually (ranged and melee weapons, mindforce weapons, mining equipment). Many items are now (L) - meaning they are limited and cannot be repaired causing the player to have to buy another when it is decayed to the extent it can no longer be used.
Girls x battle 2 best girls.

This decay and expending of consumables encourages people to craft the items other players may need, promoting a thriving market in the items and ingredients needed to craft. However, currently it is difficult to craft items (XX% return in TT costs of the ingredients, but a much lower chance of successfully creating an item depending on skills and the Quality Rating of the blueprint).
The three main activities (hunting, crafting and mining) have loot returns which appear random, but have been confirmed to be influenced by the equipment, skills and activity (mob, blueprint, area), of the avatar. The better matched the skills, equipment and area of the activity, the more likely the player will have a 'success' - determined as either a hit, an evade or dodge, a successful craft or the finding of an ore or enmatter.
Skills are gained from either hitting, being hit, healing (using various healing equipment), crafting or mining.
These skills are extractable and can be sold to other players.

There is no account fee or connection charge. The in-game activities that do not require PED are:

  • sweating creatures (called mobs),
  • walking around looking for (and gathering up) fruit/stones/dung on the ground,
  • socializing.
  • Event organizing (particularly if you can get sponsors to donate prizes).

Trading, or reselling requires some PED to start up and much of your time will be spent advertising and building a contact network of sellers and buyers.

Players have the option of depositing large amounts of cash for investment in trading, as there are player controlled shops and market stalls they can purchase outright (or rent from other players), in various towns in the game, or starting small buying small amounts of ore, enmatter, sweat, fruit etc. from players and either manufacturing other items from them or consolidating the small amounts into larger piles and placing them on the auction house for sale.
It has been reported that long term returns from hunting, mining or crafting are in the region of 95% of the costs of the activity. Short term, loots and successes can swing wildly.

Character creation[edit]

Before beginning the game, a player has to choose a name for his or her avatar, which must be a first name, a last name, and a nickname; all 3 names will be visible to all the players in the game. The name can not have any profanities in it and can never be changed, unless MindArk thinks the name is inappropriate. Next, the new player will need to create and customize their avatar.

During the process of creating an avatar, the player is asked for some personal information. This does not show up in-game, and is only used by MindArk to verify a player's identity when they want to withdraw money from the game.

After initial creation, further physical modifications can only be achieved through services offered by other users.

Unlike most other MMOs, each person is only allowed one avatar, and having more than one could cause a player to be banned from the game, losing any funds they have invested in the game. This measure is implemented to disallow players from having the opportunity to cheat or farm, which could negatively influence the game and its players due to the real money that is involved.

Planets[edit]

Entropia Universe (then Project Entropia) was released in 2003 with only one planet, named Calypso.

A second planet was opened on April 6, 2010, called ROCKtropia. It is owned and developed by Neverdie Studios (owned by long-time player Jon Jacobs). The theme of this planet is 'music' and 'pop culture', which is seen throughout the planet.

The third planet to be released was Next Island on December 8, 2010. The theme of this planet is 'paradise', with beaches and landscapes.

The fourth planet launched was Arkadia, on May 25, 2011, with a theme of 'treasure hunting', which takes place both in-game and outside the game.

The fifth planet to be launched was Cyrene, opened May 1, 2012, by Digital Scryers and Creative Kingdom. This was a soft launch to allow existing players to beta-test it.

Drive Ahead is the craziest riding title you have ever seen in your life. This is something really incredible – you will sit inside of a massive car, equipped with various weapons and fight against other players that also have well-armed automobiles. Drive ahead apk. Play Drive Ahead! In multiple game modes: - The Battle Arena opens up permanently and becomes THE place were undisputed champions are made! - Challenge friends in quick-fire multiplayer fights. Play Drive Ahead! In multiple game modes: - The Battle Arena opens up permanently and becomes THE place were undisputed champions are made! - Challenge friends in quick-fire multiplayer fights or intense co-op challenges! - Enter the Rift Riders universe to unlock powerful and exclusive rides!

The sixth planet is Toulan which was released in a beta stage on February 19, 2014.[5] Developed by 'Beladcom' out of Jordan, Planet Toulan is inspired by rich Arabian mythology and culture.

While not a planet, space is a separate area in the Entropia Universe, connecting all planets. Space is developed and managed by MindArk themselves and allows players to travel among planets via space ships.

Development[edit]

In 1995, development of Entropia Universe (formerly Project Entropia) was started by two different groups - one in Sweden headed by Jan Welter Timkrans and one in Switzerland, headed by Benny Iggland. Initially taking place on the fictional Planet Calypso, the 2001 version used the NetImmerse 4 game engine. On May 20, 2002, the Commercial Open Trial began, and the game was available to the public. With Version Update 4.2 on 28 January 2003, the game was considered 'Gold'.

Some important additions to the game since have been:

4.228 January 2003Personal storage system
5.324 November 2003Housing system, space travel
5.65 April 2004Mentor & Disciple system
5.71 June 2004Crystal Palace Space Station
6.010 August 2004New graphics engine (GameBryo)
6.16 October 2004Amethera continent, Landgrabs
7.34 May 2005Land Area Management, Auction Procurement Orders
7.51 July 2005New avatar creation process, Beauty Professions
7.823 November 2005Animal Taming
8.019 December 2005Asteroid Space Resort
8.818 December 2006Shopping Malls

In August, 2009, Version 10.0 was released, using CryEngine 2 from Crytek. With the new engine, almost everything in the game required changes, including the overall land maps. This change was retconned into the storyline as attacking robots crashing their large spaceship into the planet, changing the land. There were some systems (like pets taming) that were disabled right after the implementation of the CryEngine; some of these were returned after a few weeks, whereas some took months or even years. There are still systems that were in place before CryEngine that have not yet returned as of August 2014.

11.0.06 April 2010New Planet (ROCKtropia)
11.2.021 June 2010Vehicles
11.3.028 September 2010Voice chat system
11.5.18 December 2010New Planet (Next Island)
11.10.225 May 2011New Planet (Planet Arkadia)
12.021 June 2011Space
12.6.01 May 2012New Planet (Planet Cyrene)
12.910 Dec 2012VirtualTycoon mobile app released for Android devices
15.015 Oct 2014Taming & Pets (Reintroduced)

Awards and recognition[edit]

In February 2007, Entropia Universe won game of the month on MPOGD.[6]In December 2008 Entropia Universe won game of the month on MPOGD for the second time.[7]

Significant events and virtual property sales[edit]

  • December 14, 2004 – Game creators MindArk announced the conclusion of the first 'Treasure Island Sale', a virtual island put up for auction. The winning bidder, Zachurm 'Deathifier' Emegen, paid 265,000 PED (US$26,500) for the island. At the time, this was the highest price ever paid for a virtual item. According to the press release, it is 'a large island off a newly discovered continent surrounded by deep creature infested waters. The island boasts beautiful beaches ripe for developing beachfront property, an old volcano with rumors of fierce creatures within, the outback is overrun with mutants, and an area with a high concentration of robotic miners guarded by heavily armed assault robots indicates interesting mining opportunities.'[8]
  • October 24, 2005 – A virtual 'asteroid space resort' was bought by Jon 'Neverdie' Jacobs for a sum of 1,000,000 PED (US$100,000), surpassing the sale of Treasure Island. Jon Jacobs is also the writer and producer of a song titled Gamer Chick, which is played within the Entropia Universe. The asteroid was named Club NEVERDIE after Jacobs's own in-game avatar and has made headlines around the world, for the price of the purchase, as well as Jacobs' ambitious plans to turn the resort into a venue for 'Live Entertainment in Virtual Reality'.[9]
  • November 9, 2005 – The BBC reported that 'Deathifier' had recouped his investment in under a year. He made money by selling virtual homes as well as taxing other gamers to hunt or mine on the island. 'The money made to date is only a taste of what can be achieved with my virtual island purchase,' said Deathifier.[10]
  • May 2, 2006 – MindArk announced the introduction of an ATM card enabling players to withdraw the real-world currency equivalent of their PED funds directly from any VersatelATM. It was stated that $165 million had 'passed through the game' in 2005 and that this figure was expected to double in 2006.[11]
  • Mike Everest, a home-schooled high school senior from Durango, Colorado, along with his mother, earned $35,000 in 2006 by constructing and selling weapons in Entropia. Everest spent an average of three hours per day playing the game and intended to continue playing to fund his college education.[12]
  • October 17, 2006 – MindArk announced that Entropia Universe had achieved a milestone, with over 500,000 registered users. 'The growth of Entropia Universe is an enormous achievement for us and the members,' said Jan Welter, CEO of MindArk, developer of Entropia Universe. 'Individuals are joining the Entropia Universe community to interact, meet new people, learn new ideas, reach entrepreneurial aspirations, create societies, and even foster new relationships in everyday reality.'[13]
  • May 8, 2007 – MindArk announced the results of the world's first virtual banking license auction. These two-year exclusive licenses aimed to integrate real world banking systems into Entropia Universe, working similarly to real-world banks or pawn shops.[14] Initially, they would be provided with secure systems enabling them to lend money and collect interest, design and name their own virtual bank building(s), and make their own personnel available through avatars. Each winner would be required to add a further US$100,000 as working capital.[15] MindArk CIO Marco Behrmann said, 'The five banks will have integrated services within the mechanics of Entropia Universe and will not just be virtual advertising spots.'[16] After months of bidding, the six licenses sold for a total of US$404,000,[16] to:
    • Avatar 'Janus JD D'Arcwire', representing Wirecard Bank AG, who paid US$59,060.[17][18]
    • Russian Internet payment provider Moneta.ru, with avatar 'Yuri iNTellect' who paid US$99,900.[18]
    • Second Life virtual celebrity Jamill Copperfield, who paid US$42,000.[19]
    • Entropia celebrity 'Jon NEVERDIE Jacobs', who paid US$90,000.[14][16]
    • Second Life virtual celebrity and entrepreneur Anshe Chung, who paid US$60,000.[18]
    • Avatar 'Jolana Kitty Brice', an Entropia Universe participant and entrepreneur who paid US$95,000.[15]
  • December 8, 2009 – The sale of the Crystal Palace Space Station was announced. A public auction held from December 14, 2009 through December 28, 2009 determined the new owner.[20]
    • It was won by Buzz Erik Lightyear, who paid 3.3 million PED (US$330,000) for it.[21][22]
  • June 15, 2010 – Parent company MindArk AB released its 2009 annual report, showing a cash flow of -18.6 Million SEK (-$2.4M), and stating that the real-world bank is on hold, due to a lack of funds. MindArk also stated they had a signed letter of intent to sell their original virtual planet, Planet Calypso, for a price of US$6,000,000, to an unnamed company,[23] later announced to be SEE Virtual Worlds, already a partner. SEE intended to release at least two planets in the Entropia Universe: (Planet Michael, a virtual world celebrating the life of Michael Jackson, and a second planet featuring monsters from Universal.)[24] However, in June 2011, MindArk released a statement announcing the end of their partnership with SEE altogether.
  • November 16, 2011 – MindArk announced the sale of Calypso Land Deeds for $100 per deed. Each deed provides a weekly income to its owner, based on a percentage of the income that MindArk receives from running Planet Calypso and its other in-game areas (Crystal Palace and Space). Deed owners were promised the option of claiming a piece of land on Calypso, on which a home could be built. As of April 2015, the land claiming has not yet been implemented by MindArk.[25]
  • March 26, 2014 – Planet Arkadia announced a similar scheme to the Calypso Land Deeds. Planet Arkadia Underground deeds were priced at just $5 and provide a daily income taken from part of the revenue of Planet Arkadia.

References[edit]

  1. ^'Man buys virtual space station for 330k real dollars'. Retrieved 2010-06-23.
  2. ^'Planet Calypso Player Sells Virtual Resort for $635,000.00 USD'. Retrieved 2010-11-13.
  3. ^'And the asteroid goes to'. Retrieved 2010-11-20.
  4. ^Planetarkadia.com
  5. ^'Entropia Universe - Entropia Universe 14.5 Release Notes'.
  6. ^'MPOGD's GAME OF THE MONTH MARCH 2013'. Multiplayer Online Game Directory. Archived from the original on 1 June 2013. Retrieved 1 June 2013.
  7. ^'MPOGD's GAME OF THE MONTH MARCH 2013'. Multiplayer Online Game Directory. Archived from the original on 1 June 2013. Retrieved 1 June 2013.
  8. ^'Article: 'Gamer buys $26,500 virtual land.''. BBC News. 2004-12-17. Retrieved 2012-09-25.
  9. ^'Gamer buys virtual space station'. BBC News. 25 October 2005. Retrieved 3 January 2010.
  10. ^'Virtual property market booming'. BBC News. 9 November 2005. Retrieved 3 January 2010.
  11. ^'Cash card taps virtual game funds'. BBC News. 2 May 2006. Retrieved 3 January 2010.
  12. ^Neha Tiwari (October 10, 2006). 'Teen pays siblings' college fees by selling virtual weapons'. cnet News. Retrieved 2009-03-17.
  13. ^'500k Users Press Release'. Gamedaily.com.
  14. ^ ab'NEVERDIE Bank Interview'(PDF). 2007-05-04. Retrieved 2010-05-21. Some may say they are like pawn shops, but in Entropia they are banks. There is no other way to get money forwarded or loaned securely.
  15. ^ abChloe Albanesius (2007-05-09). 'Tycoons Buy In to New Virtual Banks'. PC Magazine. Retrieved 2010-05-21.
  16. ^ abc'VIRTUAL WORLD ENTROPIA UNIVERSE ISSUE FIRST EVER VIRTUAL BANKING LICENSES FOR $446,000 MindArk Announces the Five Winners of the World's First Virtual Banking Licenses; Real World Banks and Celebrities Among the Buyers'. PC Magazine. 2007-05-08. Retrieved 2010-05-21.
  17. ^Fox NewsArchived May 13, 2007, at the Wayback Machine
  18. ^ abcC. Albanesius (2007-05-25). 'Wirecard Explains How Virtual Banking Will Work'. PC Magazine. Retrieved 2010-05-21.
  19. ^Pcmag.com
  20. ^SOURCE: Planet Calypso (December 8, 2009). 'PR: Planet Calypso Announces Online Auction To Acquire Massive Virtual Space Station - UPDATED'.
  21. ^ANP (December 30, 2009). 'Recordbedrag betaald voor virtueel ruimtestation'.
  22. ^Entropiaplanets.com (December 28, 2009). 'Crystal Palace - And the winner is..'
  23. ^'Financial reports'(PDF). MindArk. Retrieved June 16, 2010.[dead link]
  24. ^Johnson, Stephen (2010-10-28). 'Universal Monsters MMO Incoming'. G4tv.com. Retrieved 2012-09-25.
  25. ^'Entropia Universe introduces citizenship and revenue sharing system with expected annual returns of up to 30%'. Entropiauniverse.com. November 16, 2011.

External links[edit]

  • Planet Calypso – Official website
  • ROCKtropia – Official website
  • Planet Cyrene – Official website
  • Planet Arkadia – Official website
  • Planet Toulan – Official website
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Entropia_Universe&oldid=948005381'

Planet Calypso Basic Mining Guide by Alice

Mining divides into ore and enmatter mining. Mining isn’t cheap to skill, but if you got some knowledge in it, like where to find what, you can compensate the “luck”-factor a bit.
The basic stuff can be bought at the trade terminal. Mining skills will give you a higher detection radius and better depth, increasing your chance to find deposits.
Skills in mining, will allow you to find the more rare stuff. So, the better you are skilled, the better is your chance to find the really rare and expensive stones.

1. The mining process

In both cases you need a detectonator
the tt one for ore
for enmatter

and an excavator
tt one for ore
for enmatter

And you need the “ammo”.
For ore mining you need bombs, 1 bomb per ped
for enmatter you need probes, 2 probes per ped

Theoretically it means that you have a better chance to find something for the same costs if you mine enmatter, but enmatter findings are usually smaller than the ore findings.

The mining is in both cases similar. You go out in the wilderness (but people also found deposits in or near towns) take your detectonator in your hands and use it. A bomb/probe is planted on the grounds and detonates (you won’t be hurt). After a couple of seconds a window of your detectonator will pop up, with 3 possible results it can tell you:
– “Found x”
That’s nice so far, if you have found something the detectonator will show you with flashing arrows where you have to go.

As soon you are close enough you print the claim automatically, a loot window will pop up with the claim deed (if your rightclick at the deed, the map will open and mark the place of the claim). A claim rod appears, a deed for the claim is placed in your inventory and you can extract the ore/enmatter with your excavator by aiming at the claim rod and using the excavator.
To extract all the ore/enmatter use the excavator until the claim rod disappears.

Just the owner of the claim deed can extract the ore.

– “Strange signal found”
That means a robot spacecraft has landed quite close to you. To the good things, it contains usually 50 ped, sometimes with a beacon, which is much more worth.
The bad thing is that it’s guarded by 2 drones usually. Be careful if you come close.
You have to press a button at the ship to examine it. This can be done by everybody, so, if you are killed, and someone else reaches the ship before you do again, he gets the price.

– “No resources found”
no success, well, try somewhere else again.

Mining tactics
Mining tactics depend more or less what mining theory you believe in
– Some say there are “veins” of ore, means some deposits near to each other.
Means rather cover the area were you already found a claim with more bombs (take care about the radius then)
– The others say it is irrelevant where you mine, you will get a certain amount back, so it’s self correcting. The money you lose you will get back more or less for 50-100%.
Its hard to find THE mining theory, cause all are more all less true for certain situations
– It is usually better not to mine in the areas near tps, because quite many people are mining there and don’t want to run into the wilderness. Although some high deposits have been found very close to Teleporters. Depending on what theory in mining you follow your chances are either equal, or better if you mine in the wilderness. So at a tp area mining has not many pros.
– True is that you can find the same minerals/enmatters in an area.
Means if you find permanently oil in one area this isn’t pure chance, this area has oil, and it will keep spawning again. Maybe (most likely) not at the exact spot you found it before, but in the area for sure. You can’t be sure when it spawned again. Sometimes it takes 1 day, sometimes 4, so you can never be sure. But if your skills are too low you maybe won’t find everything, so you can’t be that sure if this area doesn’t contain a different type of ore/enmatter.
– In the end your mining style is depending on your pocket, and how you think mining is working.
Either you mine absolutely random, more following theory 1.
Or you try to cover an area when you’ve found something
or you just ran in a line, dropping after you run twice of your mining radius
(53m for tt finders, means 106m running)

Depending on what theory you believe it either has absolutely no effect or is the Holy Grail.

– Carry at least one refiner for the ore or enmatter (depends on what you mine) with you. You will be over weighted if you have too much stones or enmatter with you.
You can refine your ore or enmatter to lighter, refined forms of your stones/enmatters.
This won’t decrease or increase the tt value; it will just reduce your weight. Another positive side effect: refined ore/enmatter has usually a higher value at the market (better %).
– You should check your skills and your stats with finders quite often.
Mining equipment offer learning bonus, so, maybe you could purchase a new finder with learning bonus and even higher search depth.

2. Mining Amplifiers
Mining amplifiers raise the size of the deposit you may find.
For example: you would find a deposit worth 4 ped without amp, but get 6 ped with (quite low, but imagine, 40 ped to 60 ped).
Using amplifiers is a quite high risk, if you find nothing, you spent a lot more, and even if you find more with it, it is still questionable of you find enough to cover the cost of the amplifier.
Best tip here would be, if you know a good area where you know you can find stuff with a nice mark-up (around 150% market value at least), it starts to get interesting.
For this more requested stuff you are happy about every stone you find more, and an amplifier could raise this drastically.
As long you are not skilled enough, to find the stuff with bigger mark-up (usually quite rare) or no good area, an amp is not recommended.

3. Mining Deed
The deed can be found in your inventory, under “docs”. When you rightclick at the deed

You can see

-the depth
-the size
in words, and in a roman number, this gives you a rough estimation of the tt value of your deposit
-the resource
-the time left
in this time, you have to extract the claim, after this the claim rod disappears, and the not extracted ore/enmatter is lost
the bigger the deposit, the more time you have
-the position
this is especially interesting, when you were killed, and you have to go back
and to make this even easier, a map with the marked position of your deposit will open when your rightclick at the deed

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01.04.2020

Planet Calypso Map

63
Entropia Universe
Developer(s)MindArk
Publisher(s)MindArk
Designer(s)Multiple
EngineCryEngine 2
Platform(s)Microsoft Windows
ReleaseJanuary 30, 2003
Genre(s)Massively multiplayer online role-playing game, first-person shooter
Mode(s)Online multiplayer

On Planet Calypso the Entropia Mobs are lootable creatures with specific attributes and abilities. They attack depending on their individual aggression levels and with their specific damage types. There are 121 different Planet Calypso Mobs all currently living on the Planet or the Space Stations in orbit around it. Disclaimer: Neither MindArk or Planet Calypso guarantee or leave any warranties to the services provided by these sites. There is no affiliation or sponsorship what so ever between MindArk or Planet Calypso and the providers of these sites or services. MindArk or Planet Calypso will not be liable for any damage or loss caused to the users of these sites.

Entropia Universe is a massively multiplayer online (MMORPG) virtual universe designed by the Swedish software company MindArk, based in Gothenburg.

Entropia uses a micropayment business model, in which players may buy in-game currency (PED - Project Entropia Dollars) with real money that can be redeemed back into U.S. dollars at a fixed exchange rate of 10:1. This means that virtual items acquired within Entropia Universe have a real cash value, and a participant may, at any time, initiate a withdrawal of their accumulated PED back into U.S. dollars according to the fixed exchange rate, minus transaction fees; the minimum amount for a withdrawal is 1,000 PED. The Entropia Universe is a direct continuation of Project Entropia.

Entropia Universe entered the Guinness World Records Book in both 2004 and 2008 for the most expensive virtual world objects ever sold. In 2009, a virtual space station, a popular destination, sold for $330,000.[1] This was then eclipsed in November 2010 when Jon Jacobs sold a club named 'Club Neverdie' for $635,000; this property was sold in chunks, with the largest sold for $335,000.[2][3]

In 2014, Planet Arkadia started selling 200,000 Arkadia Underground Deeds (AUD) valued at US$5.00 each (50PED), making the Arkadia Underground valued at $1 million.[4][better source needed]

Gameplay[edit]

Cost to participate[edit]

The game can be played for free, but spending money on the in-game currency allows significant additional options like purchasing items, skills, deeds/shares, and services from other players.

Nearly all of the main in-game activities (such as hunting, crafting items, mining, etc.), require expendable resources (ammunition, probes, guns, finders, extractors), which must be purchased from vending machines (or other players). These items are either expended during each try (ammunition, probes), or they decay with use and will require repairing eventually (ranged and melee weapons, mindforce weapons, mining equipment). Many items are now (L) - meaning they are limited and cannot be repaired causing the player to have to buy another when it is decayed to the extent it can no longer be used.
Girls x battle 2 best girls.

This decay and expending of consumables encourages people to craft the items other players may need, promoting a thriving market in the items and ingredients needed to craft. However, currently it is difficult to craft items (XX% return in TT costs of the ingredients, but a much lower chance of successfully creating an item depending on skills and the Quality Rating of the blueprint).
The three main activities (hunting, crafting and mining) have loot returns which appear random, but have been confirmed to be influenced by the equipment, skills and activity (mob, blueprint, area), of the avatar. The better matched the skills, equipment and area of the activity, the more likely the player will have a 'success' - determined as either a hit, an evade or dodge, a successful craft or the finding of an ore or enmatter.
Skills are gained from either hitting, being hit, healing (using various healing equipment), crafting or mining.
These skills are extractable and can be sold to other players.

There is no account fee or connection charge. The in-game activities that do not require PED are:

  • sweating creatures (called mobs),
  • walking around looking for (and gathering up) fruit/stones/dung on the ground,
  • socializing.
  • Event organizing (particularly if you can get sponsors to donate prizes).

Trading, or reselling requires some PED to start up and much of your time will be spent advertising and building a contact network of sellers and buyers.

Players have the option of depositing large amounts of cash for investment in trading, as there are player controlled shops and market stalls they can purchase outright (or rent from other players), in various towns in the game, or starting small buying small amounts of ore, enmatter, sweat, fruit etc. from players and either manufacturing other items from them or consolidating the small amounts into larger piles and placing them on the auction house for sale.
It has been reported that long term returns from hunting, mining or crafting are in the region of 95% of the costs of the activity. Short term, loots and successes can swing wildly.

Character creation[edit]

Before beginning the game, a player has to choose a name for his or her avatar, which must be a first name, a last name, and a nickname; all 3 names will be visible to all the players in the game. The name can not have any profanities in it and can never be changed, unless MindArk thinks the name is inappropriate. Next, the new player will need to create and customize their avatar.

During the process of creating an avatar, the player is asked for some personal information. This does not show up in-game, and is only used by MindArk to verify a player's identity when they want to withdraw money from the game.

After initial creation, further physical modifications can only be achieved through services offered by other users.

Unlike most other MMOs, each person is only allowed one avatar, and having more than one could cause a player to be banned from the game, losing any funds they have invested in the game. This measure is implemented to disallow players from having the opportunity to cheat or farm, which could negatively influence the game and its players due to the real money that is involved.

Planets[edit]

Entropia Universe (then Project Entropia) was released in 2003 with only one planet, named Calypso.

A second planet was opened on April 6, 2010, called ROCKtropia. It is owned and developed by Neverdie Studios (owned by long-time player Jon Jacobs). The theme of this planet is 'music' and 'pop culture', which is seen throughout the planet.

The third planet to be released was Next Island on December 8, 2010. The theme of this planet is 'paradise', with beaches and landscapes.

The fourth planet launched was Arkadia, on May 25, 2011, with a theme of 'treasure hunting', which takes place both in-game and outside the game.

The fifth planet to be launched was Cyrene, opened May 1, 2012, by Digital Scryers and Creative Kingdom. This was a soft launch to allow existing players to beta-test it.

Drive Ahead is the craziest riding title you have ever seen in your life. This is something really incredible – you will sit inside of a massive car, equipped with various weapons and fight against other players that also have well-armed automobiles. Drive ahead apk. Play Drive Ahead! In multiple game modes: - The Battle Arena opens up permanently and becomes THE place were undisputed champions are made! - Challenge friends in quick-fire multiplayer fights. Play Drive Ahead! In multiple game modes: - The Battle Arena opens up permanently and becomes THE place were undisputed champions are made! - Challenge friends in quick-fire multiplayer fights or intense co-op challenges! - Enter the Rift Riders universe to unlock powerful and exclusive rides!

The sixth planet is Toulan which was released in a beta stage on February 19, 2014.[5] Developed by 'Beladcom' out of Jordan, Planet Toulan is inspired by rich Arabian mythology and culture.

While not a planet, space is a separate area in the Entropia Universe, connecting all planets. Space is developed and managed by MindArk themselves and allows players to travel among planets via space ships.

Development[edit]

In 1995, development of Entropia Universe (formerly Project Entropia) was started by two different groups - one in Sweden headed by Jan Welter Timkrans and one in Switzerland, headed by Benny Iggland. Initially taking place on the fictional Planet Calypso, the 2001 version used the NetImmerse 4 game engine. On May 20, 2002, the Commercial Open Trial began, and the game was available to the public. With Version Update 4.2 on 28 January 2003, the game was considered 'Gold'.

Some important additions to the game since have been:

4.228 January 2003Personal storage system
5.324 November 2003Housing system, space travel
5.65 April 2004Mentor & Disciple system
5.71 June 2004Crystal Palace Space Station
6.010 August 2004New graphics engine (GameBryo)
6.16 October 2004Amethera continent, Landgrabs
7.34 May 2005Land Area Management, Auction Procurement Orders
7.51 July 2005New avatar creation process, Beauty Professions
7.823 November 2005Animal Taming
8.019 December 2005Asteroid Space Resort
8.818 December 2006Shopping Malls

In August, 2009, Version 10.0 was released, using CryEngine 2 from Crytek. With the new engine, almost everything in the game required changes, including the overall land maps. This change was retconned into the storyline as attacking robots crashing their large spaceship into the planet, changing the land. There were some systems (like pets taming) that were disabled right after the implementation of the CryEngine; some of these were returned after a few weeks, whereas some took months or even years. There are still systems that were in place before CryEngine that have not yet returned as of August 2014.

11.0.06 April 2010New Planet (ROCKtropia)
11.2.021 June 2010Vehicles
11.3.028 September 2010Voice chat system
11.5.18 December 2010New Planet (Next Island)
11.10.225 May 2011New Planet (Planet Arkadia)
12.021 June 2011Space
12.6.01 May 2012New Planet (Planet Cyrene)
12.910 Dec 2012VirtualTycoon mobile app released for Android devices
15.015 Oct 2014Taming & Pets (Reintroduced)

Awards and recognition[edit]

In February 2007, Entropia Universe won game of the month on MPOGD.[6]In December 2008 Entropia Universe won game of the month on MPOGD for the second time.[7]

Significant events and virtual property sales[edit]

  • December 14, 2004 – Game creators MindArk announced the conclusion of the first 'Treasure Island Sale', a virtual island put up for auction. The winning bidder, Zachurm 'Deathifier' Emegen, paid 265,000 PED (US$26,500) for the island. At the time, this was the highest price ever paid for a virtual item. According to the press release, it is 'a large island off a newly discovered continent surrounded by deep creature infested waters. The island boasts beautiful beaches ripe for developing beachfront property, an old volcano with rumors of fierce creatures within, the outback is overrun with mutants, and an area with a high concentration of robotic miners guarded by heavily armed assault robots indicates interesting mining opportunities.'[8]
  • October 24, 2005 – A virtual 'asteroid space resort' was bought by Jon 'Neverdie' Jacobs for a sum of 1,000,000 PED (US$100,000), surpassing the sale of Treasure Island. Jon Jacobs is also the writer and producer of a song titled Gamer Chick, which is played within the Entropia Universe. The asteroid was named Club NEVERDIE after Jacobs's own in-game avatar and has made headlines around the world, for the price of the purchase, as well as Jacobs' ambitious plans to turn the resort into a venue for 'Live Entertainment in Virtual Reality'.[9]
  • November 9, 2005 – The BBC reported that 'Deathifier' had recouped his investment in under a year. He made money by selling virtual homes as well as taxing other gamers to hunt or mine on the island. 'The money made to date is only a taste of what can be achieved with my virtual island purchase,' said Deathifier.[10]
  • May 2, 2006 – MindArk announced the introduction of an ATM card enabling players to withdraw the real-world currency equivalent of their PED funds directly from any VersatelATM. It was stated that $165 million had 'passed through the game' in 2005 and that this figure was expected to double in 2006.[11]
  • Mike Everest, a home-schooled high school senior from Durango, Colorado, along with his mother, earned $35,000 in 2006 by constructing and selling weapons in Entropia. Everest spent an average of three hours per day playing the game and intended to continue playing to fund his college education.[12]
  • October 17, 2006 – MindArk announced that Entropia Universe had achieved a milestone, with over 500,000 registered users. 'The growth of Entropia Universe is an enormous achievement for us and the members,' said Jan Welter, CEO of MindArk, developer of Entropia Universe. 'Individuals are joining the Entropia Universe community to interact, meet new people, learn new ideas, reach entrepreneurial aspirations, create societies, and even foster new relationships in everyday reality.'[13]
  • May 8, 2007 – MindArk announced the results of the world's first virtual banking license auction. These two-year exclusive licenses aimed to integrate real world banking systems into Entropia Universe, working similarly to real-world banks or pawn shops.[14] Initially, they would be provided with secure systems enabling them to lend money and collect interest, design and name their own virtual bank building(s), and make their own personnel available through avatars. Each winner would be required to add a further US$100,000 as working capital.[15] MindArk CIO Marco Behrmann said, 'The five banks will have integrated services within the mechanics of Entropia Universe and will not just be virtual advertising spots.'[16] After months of bidding, the six licenses sold for a total of US$404,000,[16] to:
    • Avatar 'Janus JD D'Arcwire', representing Wirecard Bank AG, who paid US$59,060.[17][18]
    • Russian Internet payment provider Moneta.ru, with avatar 'Yuri iNTellect' who paid US$99,900.[18]
    • Second Life virtual celebrity Jamill Copperfield, who paid US$42,000.[19]
    • Entropia celebrity 'Jon NEVERDIE Jacobs', who paid US$90,000.[14][16]
    • Second Life virtual celebrity and entrepreneur Anshe Chung, who paid US$60,000.[18]
    • Avatar 'Jolana Kitty Brice', an Entropia Universe participant and entrepreneur who paid US$95,000.[15]
  • December 8, 2009 – The sale of the Crystal Palace Space Station was announced. A public auction held from December 14, 2009 through December 28, 2009 determined the new owner.[20]
    • It was won by Buzz Erik Lightyear, who paid 3.3 million PED (US$330,000) for it.[21][22]
  • June 15, 2010 – Parent company MindArk AB released its 2009 annual report, showing a cash flow of -18.6 Million SEK (-$2.4M), and stating that the real-world bank is on hold, due to a lack of funds. MindArk also stated they had a signed letter of intent to sell their original virtual planet, Planet Calypso, for a price of US$6,000,000, to an unnamed company,[23] later announced to be SEE Virtual Worlds, already a partner. SEE intended to release at least two planets in the Entropia Universe: (Planet Michael, a virtual world celebrating the life of Michael Jackson, and a second planet featuring monsters from Universal.)[24] However, in June 2011, MindArk released a statement announcing the end of their partnership with SEE altogether.
  • November 16, 2011 – MindArk announced the sale of Calypso Land Deeds for $100 per deed. Each deed provides a weekly income to its owner, based on a percentage of the income that MindArk receives from running Planet Calypso and its other in-game areas (Crystal Palace and Space). Deed owners were promised the option of claiming a piece of land on Calypso, on which a home could be built. As of April 2015, the land claiming has not yet been implemented by MindArk.[25]
  • March 26, 2014 – Planet Arkadia announced a similar scheme to the Calypso Land Deeds. Planet Arkadia Underground deeds were priced at just $5 and provide a daily income taken from part of the revenue of Planet Arkadia.

References[edit]

  1. ^'Man buys virtual space station for 330k real dollars'. Retrieved 2010-06-23.
  2. ^'Planet Calypso Player Sells Virtual Resort for $635,000.00 USD'. Retrieved 2010-11-13.
  3. ^'And the asteroid goes to'. Retrieved 2010-11-20.
  4. ^Planetarkadia.com
  5. ^'Entropia Universe - Entropia Universe 14.5 Release Notes'.
  6. ^'MPOGD's GAME OF THE MONTH MARCH 2013'. Multiplayer Online Game Directory. Archived from the original on 1 June 2013. Retrieved 1 June 2013.
  7. ^'MPOGD's GAME OF THE MONTH MARCH 2013'. Multiplayer Online Game Directory. Archived from the original on 1 June 2013. Retrieved 1 June 2013.
  8. ^'Article: 'Gamer buys $26,500 virtual land.''. BBC News. 2004-12-17. Retrieved 2012-09-25.
  9. ^'Gamer buys virtual space station'. BBC News. 25 October 2005. Retrieved 3 January 2010.
  10. ^'Virtual property market booming'. BBC News. 9 November 2005. Retrieved 3 January 2010.
  11. ^'Cash card taps virtual game funds'. BBC News. 2 May 2006. Retrieved 3 January 2010.
  12. ^Neha Tiwari (October 10, 2006). 'Teen pays siblings' college fees by selling virtual weapons'. cnet News. Retrieved 2009-03-17.
  13. ^'500k Users Press Release'. Gamedaily.com.
  14. ^ ab'NEVERDIE Bank Interview'(PDF). 2007-05-04. Retrieved 2010-05-21. Some may say they are like pawn shops, but in Entropia they are banks. There is no other way to get money forwarded or loaned securely.
  15. ^ abChloe Albanesius (2007-05-09). 'Tycoons Buy In to New Virtual Banks'. PC Magazine. Retrieved 2010-05-21.
  16. ^ abc'VIRTUAL WORLD ENTROPIA UNIVERSE ISSUE FIRST EVER VIRTUAL BANKING LICENSES FOR $446,000 MindArk Announces the Five Winners of the World's First Virtual Banking Licenses; Real World Banks and Celebrities Among the Buyers'. PC Magazine. 2007-05-08. Retrieved 2010-05-21.
  17. ^Fox NewsArchived May 13, 2007, at the Wayback Machine
  18. ^ abcC. Albanesius (2007-05-25). 'Wirecard Explains How Virtual Banking Will Work'. PC Magazine. Retrieved 2010-05-21.
  19. ^Pcmag.com
  20. ^SOURCE: Planet Calypso (December 8, 2009). 'PR: Planet Calypso Announces Online Auction To Acquire Massive Virtual Space Station - UPDATED'.
  21. ^ANP (December 30, 2009). 'Recordbedrag betaald voor virtueel ruimtestation'.
  22. ^Entropiaplanets.com (December 28, 2009). 'Crystal Palace - And the winner is..'
  23. ^'Financial reports'(PDF). MindArk. Retrieved June 16, 2010.[dead link]
  24. ^Johnson, Stephen (2010-10-28). 'Universal Monsters MMO Incoming'. G4tv.com. Retrieved 2012-09-25.
  25. ^'Entropia Universe introduces citizenship and revenue sharing system with expected annual returns of up to 30%'. Entropiauniverse.com. November 16, 2011.

External links[edit]

  • Planet Calypso – Official website
  • ROCKtropia – Official website
  • Planet Cyrene – Official website
  • Planet Arkadia – Official website
  • Planet Toulan – Official website
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Entropia_Universe&oldid=948005381'

Planet Calypso Basic Mining Guide by Alice

Mining divides into ore and enmatter mining. Mining isn’t cheap to skill, but if you got some knowledge in it, like where to find what, you can compensate the “luck”-factor a bit.
The basic stuff can be bought at the trade terminal. Mining skills will give you a higher detection radius and better depth, increasing your chance to find deposits.
Skills in mining, will allow you to find the more rare stuff. So, the better you are skilled, the better is your chance to find the really rare and expensive stones.

1. The mining process

In both cases you need a detectonator
the tt one for ore
for enmatter

and an excavator
tt one for ore
for enmatter

And you need the “ammo”.
For ore mining you need bombs, 1 bomb per ped
for enmatter you need probes, 2 probes per ped

Theoretically it means that you have a better chance to find something for the same costs if you mine enmatter, but enmatter findings are usually smaller than the ore findings.

The mining is in both cases similar. You go out in the wilderness (but people also found deposits in or near towns) take your detectonator in your hands and use it. A bomb/probe is planted on the grounds and detonates (you won’t be hurt). After a couple of seconds a window of your detectonator will pop up, with 3 possible results it can tell you:
– “Found x”
That’s nice so far, if you have found something the detectonator will show you with flashing arrows where you have to go.

As soon you are close enough you print the claim automatically, a loot window will pop up with the claim deed (if your rightclick at the deed, the map will open and mark the place of the claim). A claim rod appears, a deed for the claim is placed in your inventory and you can extract the ore/enmatter with your excavator by aiming at the claim rod and using the excavator.
To extract all the ore/enmatter use the excavator until the claim rod disappears.

Just the owner of the claim deed can extract the ore.

– “Strange signal found”
That means a robot spacecraft has landed quite close to you. To the good things, it contains usually 50 ped, sometimes with a beacon, which is much more worth.
The bad thing is that it’s guarded by 2 drones usually. Be careful if you come close.
You have to press a button at the ship to examine it. This can be done by everybody, so, if you are killed, and someone else reaches the ship before you do again, he gets the price.

– “No resources found”
no success, well, try somewhere else again.

Mining tactics
Mining tactics depend more or less what mining theory you believe in
– Some say there are “veins” of ore, means some deposits near to each other.
Means rather cover the area were you already found a claim with more bombs (take care about the radius then)
– The others say it is irrelevant where you mine, you will get a certain amount back, so it’s self correcting. The money you lose you will get back more or less for 50-100%.
Its hard to find THE mining theory, cause all are more all less true for certain situations
– It is usually better not to mine in the areas near tps, because quite many people are mining there and don’t want to run into the wilderness. Although some high deposits have been found very close to Teleporters. Depending on what theory in mining you follow your chances are either equal, or better if you mine in the wilderness. So at a tp area mining has not many pros.
– True is that you can find the same minerals/enmatters in an area.
Means if you find permanently oil in one area this isn’t pure chance, this area has oil, and it will keep spawning again. Maybe (most likely) not at the exact spot you found it before, but in the area for sure. You can’t be sure when it spawned again. Sometimes it takes 1 day, sometimes 4, so you can never be sure. But if your skills are too low you maybe won’t find everything, so you can’t be that sure if this area doesn’t contain a different type of ore/enmatter.
– In the end your mining style is depending on your pocket, and how you think mining is working.
Either you mine absolutely random, more following theory 1.
Or you try to cover an area when you’ve found something
or you just ran in a line, dropping after you run twice of your mining radius
(53m for tt finders, means 106m running)

Depending on what theory you believe it either has absolutely no effect or is the Holy Grail.

– Carry at least one refiner for the ore or enmatter (depends on what you mine) with you. You will be over weighted if you have too much stones or enmatter with you.
You can refine your ore or enmatter to lighter, refined forms of your stones/enmatters.
This won’t decrease or increase the tt value; it will just reduce your weight. Another positive side effect: refined ore/enmatter has usually a higher value at the market (better %).
– You should check your skills and your stats with finders quite often.
Mining equipment offer learning bonus, so, maybe you could purchase a new finder with learning bonus and even higher search depth.

2. Mining Amplifiers
Mining amplifiers raise the size of the deposit you may find.
For example: you would find a deposit worth 4 ped without amp, but get 6 ped with (quite low, but imagine, 40 ped to 60 ped).
Using amplifiers is a quite high risk, if you find nothing, you spent a lot more, and even if you find more with it, it is still questionable of you find enough to cover the cost of the amplifier.
Best tip here would be, if you know a good area where you know you can find stuff with a nice mark-up (around 150% market value at least), it starts to get interesting.
For this more requested stuff you are happy about every stone you find more, and an amplifier could raise this drastically.
As long you are not skilled enough, to find the stuff with bigger mark-up (usually quite rare) or no good area, an amp is not recommended.

3. Mining Deed
The deed can be found in your inventory, under “docs”. When you rightclick at the deed

You can see

-the depth
-the size
in words, and in a roman number, this gives you a rough estimation of the tt value of your deposit
-the resource
-the time left
in this time, you have to extract the claim, after this the claim rod disappears, and the not extracted ore/enmatter is lost
the bigger the deposit, the more time you have
-the position
this is especially interesting, when you were killed, and you have to go back
and to make this even easier, a map with the marked position of your deposit will open when your rightclick at the deed