[ITEM]
30.03.2020

Pixel Gun 3d Wiki

67

Spamming, in the context of video games, refers to the repeated use of the same item or action. For example, 'grenade spamming' is the act of a player throwing many grenades in succession into an area. In fighting games, one form of spamming would be to execute the same offensive maneuver or combo so many times in succession that one's opponent does not receive a chance to escape the series of blows.[citation needed]

Types of spam[edit]

Chat spamming[edit]

Chat spamming is the repetition of a word or line typed out by a player using a game's chat system. Most games have some form of text messaging built for in-game communication, there is little to stop a frustrated player from flooding a server with text in the same way a user can flood a chat room. Some servers enforce rules regarding spamming, possibly resulting in players being kicked or banned. Some games allow text to be turned off or mute the player after a limited number of messages at the same time, hence nullifying this form of spamming. People usually 'Copy and Paste' or use spambots. Games that utilise Quake's chat color support can provide potential positive usage such as attracting brief attention to short-spammed preset messages which can be colour coded based on the context they are to be used, allowing the team communicate and receive better situational awareness to critical situations.

Pixel Gun 3D and Pixel Gun World are addictive shooting games created by Alex Krasnov. They are first person shooter games with a wide. Endless sky best ships. Feb 14, 2017  PROTOTYPE INSANE SNIPING SKILLS!! Pixel Gun 3D Subscribe! - Twitter - Instagram - http://instagram.com.

Grenade spamming[edit]

Grenade spamming or 'nade spamming involves throwing multiple grenades into an area. Grenade spamming can have two distinct subgenres. The first occurs when a single player will repeatedly acquire grenades (usually with the assistance of hotkeys) and throw them without moving. The second version involves a player or group of players all throwing large numbers of grenades into an area. Grenade spamming has the effect of real-life artillery barrages, suppressing an area of the map and killing any characters caught within the spammed zone. When multiple players spam the same area, it is near-impossible for the opposing players to avoid having their avatars wounded or killed, and this effectively denies that area to enemies.

In objective-based, or flag capture games like Counter-Strike, Team Fortress, Wolfenstein: Enemy Territory or Battlefield 4, Battlefield 3, grenade spamming is also used to keep the enemy from passing through a needed passage, or to spam the objective itself while allies perform a flank attack on the pinned opponents. This presents some problems in team-based attack-and-defense maps, where the defending team may have a (deliberately designed) strong defensive position from which to spam. In Starsiege: Tribes, a group of dedicated mortar spammers can confine an entire team within an enclosed area (such as their own base) indefinitely. Usually, victimized players will simply quit the server when this happens. Spamming grenades in Tremulous often has significant consequences such as obliterating the player's own base if friendly fire is allowed, and if done repetitively the user may get banned.

In addition to throwing fragmentation or explosive grenades, players can also spam smoke grenades, which obscures or completely eliminates vision and often lags the server.

Grenade spamming is often criticized as requiring little to no skill and often seen as 'unfair' by some players, as it does not put the player in direct conflict. Some see spamming as a valid tactic that prevents the opposition grouping together or camping and that it is reasonable for more grenades to have a greater chance of eliminating opponents than just using one. Nonetheless, the tactic is a highly effective one, and recommended by some developers, such as Infinity Ward in their game Call of Duty 2.

A variation of grenade spamming is noob tubing, the act of simply having a grenade or rocket launcher equipped (more commonly grenade launcher) and simply shooting in the general direction of your foe in hopes the splash damage will kill or injure them.

Weapon spamming[edit]

Apart from grenades, 'spam' can also describe spray and pray tactics with firearms. In its most general definition, weapon spamming involves using a large amount of ammunition irrespective of having any visible targets. While rapid automatic fire is often desirable against multiple targets or for suppression purposes, many gaming communities will frown on the reliance on automatic fire.

The issue is most evident in games with light, fast automatic weapons and plenty of ammunition, such as light machine guns, allowing players to run around maps with the trigger held down and usually being able to score many points before being killed. While this style of gameplay often exposes players to direct conflict, as the style is largely based on luck, players relying solely on spam tactics are often looked down upon for their apparent lack of skill. However, some differentiation is made between weapon spamming against invisible targets (identified by sound, for example) and simple blind firing with the hopes of randomly hitting a target.

Three category spamming, (most commonly practiced in Pixel Gun 3D) is the act of switching between three or more one-shot weapons very quickly, so you essentially have a fully automatic one-shot weapon.

Nonetheless, spamming is seen as an important skill to possess even in competitive gaming circles, and some weapons are designed for the sole purpose of sustained rapid fire. Some games provide weapon feedback (making the gun rise) or decrease the shot accuracy for each bullet in a burst, hence encouraging controlled fire. Limiting ammunition availability, or keeping the maximum amount a player can hold low, also encourages controlled firing. Similarly in Team Fortress 2, the Heavy Weapons Guy class has a very large, extremely high rate of fireminigun which is principally useful for suppressing enemies as well as killing careless players in large numbers, encouraging caution rather than recklessness around him. The weapon also holds an extremely large number of bullets and never requires reloading; however, it is highly inaccurate over long range, and firing it prevents the Heavy from quick movement, rendering him virtually stationary during sustained fire. According to developers at Valve, the weapon was intended to allow players without twitch-firing skills to engage in heavy firefights by developing a different combat skill-set based around predicting the start of combat and thus being in a defensive position and having the weapon ready in advance of enemies' arrival.

Spamming certain weapons that require a large amount of game data to use or deploy, such as smoke grenades, is known to cause lag, mainly because the computer cannot easily render the effects. This can often be a problem, especially in a multiplayer setting. Many players look down on intentionally spamming capability, where the move will continue to execute without stopping as long as the player is pressing the right button(s). The Super Smash Bros. series, for example, has multiple characters with the ability to enter an infinite move by rapidly tapping the A button. The character will then stand in place and begin a rapid flurry of attacks which only ceases if the player stops pressing the button. Since the attacker is stationary, the victim can simply move away from this attack. As such, infinite moves are frequently used when the victim is backed up against a wall to prevent their escape. Other moves can be chained into themselves, meaning that a move can be executed many times in a row without giving the opponent any time to react between hits. Many fighting games have moves like this, especially throws that allow a player to throw their opponent on the ground or against a wall, leaving them open to another throw before they can get to their feet.

Spawn spamming[edit]

One form of spam which is regarded as reprehensible by the gaming community as a whole is spawn spamming (more commonly known as spawn killing or more vulgarly baserape) (see spawn camping). As the name implies, this involves spamming an enemy's spawn point with weapon fire in an effort to kill the enemy as they spawn. Many games include some kind of spawn protection which prevents players being injured for a few seconds after spawning. Spawn points may be spammed using grenades, proximity mines, bullets, or other weaponry.

Sandbox spamming[edit]

In some sandbox-style open ended video games, players may spawn props, NPCs or other items. This is prevalent in the Half-Life 2 modification Garry's Mod, where it is possible to spawn numerous quantities of large, complex, or explosive items in order to crash the server. This is also common amongst Griefers in Second Life, who spam sandboxes (areas which allow anyone to spawn custom scripted items) with the intent of either slowing the FPS for other players, or crashing the server altogether.

Skill spamming[edit]

In role-playing video games spam usually takes the form of repeated use of one powerful or low-cost skill or spell. Buff, debuff, and condition spamming has the goal of making the player or his allies invulnerable, or the enemy too weak to react. More common is direct-damage spamming, where a single attack or spell, which has a low casting-cost and recharge time, is used continuously. One notable example is the spell 'Charged Bolt' in Diablo II. Its instantaneous cast and low cost allowed high level mages to cast the spell as quickly as they could press the casting key, dealing large amounts of damage in the process. Players can also spam high-end powerful skills, such as the 'Apocalypse' spell in Diablo or the Moonfire spell available to druids in World of Warcraft, which can be spammed to do high amounts of damage in a short period of time. Most games place heavy restrictions on the most powerful skills to prevent this kind of spamming, however, and it is often only possible through the use of cheats.

There is significant overlap with skill spamming and the skill training in some MMORPGs which require a skill to be used to improve it. A player which uses the same skill over and over for this purpose is also said to be skill spamming. This is generally less frowned upon unless done in a highly populated area of the game where the accompanying graphical or sound effects will cause annoyance to others.

See also[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Spam_(video_games)&oldid=947690618'

PROTOTYPE

Type: Sniper

Stats

Lethality: 10

Rate of Fire: 65

Capacity: 4

Mobility: 100

Cost: 320 Coin.jpg, (225 Coin.jpg on sale).

Upgrade(s): Prototype Up1

Prototype Up2

Level required: N/A

This article describes the Pixel Gun 3D weapon. If you're looking for the same weapon in Pixel Gun World, see Prototype (PGW).

The Prototype, previously called 'Prototype PSR-1', is a weapon added in the 5.3.0 update. It is located in the Sniper section of the Shop.

Appearance

It has a grey body, with an orange battery. The energy source in the barrel is neon purple, with two spring-loaded rings around it. There is a silver '1' painted on it. Possibly a makrings from it's manufacturer.

Strategy

As the Prototype had high damage output, low capacity, moderate rate of fire, and normal mobility.

Tips

The Prototype holds 4 charges in the battery, with an additional 8 charges in reserve. This can be maxed out to 16 charges in reserve. It comes with a 4x Zoom Scope. It is also one of the strongest sniping weapons in the game.

This weapon has a slow rate of fire, and does incredible damage at any distance, making a very high chance for a one-hit kill from this gun. Due to the fact it shoots through all objects, this means the shot can travel through walls, as well as multiple targets in a straight line. This gun is best used at long range, but also very good for no-scoping.

Counters

The Prototype has a slow fire rate, therefore, you should use automatic and powerful weapons (usually from the primary section) to shoot at the prototype user. You've got to move around rapidly while shooting. If you don't move around rapidly and shoot rapidly, the enemy can easily prevail.

Pixel gun 3d release date

Due to the low fire rate, it is recommended to use the Prototype in long ranges. In close range, its users can be overwhelmed by automatic weapons. As it has long cooldown between shots.

Ambush its users to easily deal with them.

Explosive weaponry does mess with the user's aim whilst damaging them.

Weapon Setups

Carry around a high-mobility weapon to easily traverse around the map and finding sniping spots.

Trivia

Along with other weapons, even though this gun deals maximum damage, it cannot kill certain mobs or bosses in Campaign or Survival in one shot.

It is unknown what kind of weapon it's based off of, but the PSR-1 could be a reference to Call of Duty: Black Ops II's Storm PSR (Piercing Sniper Rifle). It also shows some similarity to the Promethean Rifle from 'Halo'. The general community consensus is that it stands for Plasma Sniper Rifle.

If done right, it is possible to miss an enemy but still kill them, assuming they hit the beam fast enough (~1 second or less).

This weapon kills instantly regardless as to whether you get a body or headshot for certain armor levels.

It is currently a best seller in the shop.

Before the 9.3.0. update, each time the gun had fired, a light blue box pops out of the receiver, and the player pushes the box back in. However that action was removed and the action is only seen while reloading.

The beam that the Prototype shoots out stays mid-air. This also happens to the Laser Minigun beam.

In the 8.0.0 update, it received 2 upgrades.

And also have 100s of hacked roms, all playable on the site hassle free. The oregon trail game free online no download 2017. Many of the games require no downloading or installing and can be played in the browser just like Flash but using Java while others require a free and safe plugin to be installed. RGR offers games of every genre including RPG, Platform, Arcade, Sports, Puzzle, Strategy, Simulation, Board, Card, Multiplayer, etc. Play Games from Retro Classic gaming systems including Super Nintendo, Sega Genesis, Game Boy Advance, Atari, etc and from the greatest franchises including Mario, Pokemon, Sonic, Zelda, Final Fantasy, Mega Man, etc.

A character named Gordon 'originally' invented this weapon. According to its lore.

Enemies killed by the Prototype suffer a distinctive death by vaporization, wherin they are frozen in place and disintegrate into purple colored particles.

[/ITEM]
[/MAIN]
30.03.2020

Pixel Gun 3d Wiki

96

Spamming, in the context of video games, refers to the repeated use of the same item or action. For example, 'grenade spamming' is the act of a player throwing many grenades in succession into an area. In fighting games, one form of spamming would be to execute the same offensive maneuver or combo so many times in succession that one's opponent does not receive a chance to escape the series of blows.[citation needed]

Types of spam[edit]

Chat spamming[edit]

Chat spamming is the repetition of a word or line typed out by a player using a game's chat system. Most games have some form of text messaging built for in-game communication, there is little to stop a frustrated player from flooding a server with text in the same way a user can flood a chat room. Some servers enforce rules regarding spamming, possibly resulting in players being kicked or banned. Some games allow text to be turned off or mute the player after a limited number of messages at the same time, hence nullifying this form of spamming. People usually 'Copy and Paste' or use spambots. Games that utilise Quake's chat color support can provide potential positive usage such as attracting brief attention to short-spammed preset messages which can be colour coded based on the context they are to be used, allowing the team communicate and receive better situational awareness to critical situations.

Pixel Gun 3D and Pixel Gun World are addictive shooting games created by Alex Krasnov. They are first person shooter games with a wide. Endless sky best ships. Feb 14, 2017  PROTOTYPE INSANE SNIPING SKILLS!! Pixel Gun 3D Subscribe! - Twitter - Instagram - http://instagram.com.

Grenade spamming[edit]

Grenade spamming or 'nade spamming involves throwing multiple grenades into an area. Grenade spamming can have two distinct subgenres. The first occurs when a single player will repeatedly acquire grenades (usually with the assistance of hotkeys) and throw them without moving. The second version involves a player or group of players all throwing large numbers of grenades into an area. Grenade spamming has the effect of real-life artillery barrages, suppressing an area of the map and killing any characters caught within the spammed zone. When multiple players spam the same area, it is near-impossible for the opposing players to avoid having their avatars wounded or killed, and this effectively denies that area to enemies.

In objective-based, or flag capture games like Counter-Strike, Team Fortress, Wolfenstein: Enemy Territory or Battlefield 4, Battlefield 3, grenade spamming is also used to keep the enemy from passing through a needed passage, or to spam the objective itself while allies perform a flank attack on the pinned opponents. This presents some problems in team-based attack-and-defense maps, where the defending team may have a (deliberately designed) strong defensive position from which to spam. In Starsiege: Tribes, a group of dedicated mortar spammers can confine an entire team within an enclosed area (such as their own base) indefinitely. Usually, victimized players will simply quit the server when this happens. Spamming grenades in Tremulous often has significant consequences such as obliterating the player's own base if friendly fire is allowed, and if done repetitively the user may get banned.

In addition to throwing fragmentation or explosive grenades, players can also spam smoke grenades, which obscures or completely eliminates vision and often lags the server.

Grenade spamming is often criticized as requiring little to no skill and often seen as 'unfair' by some players, as it does not put the player in direct conflict. Some see spamming as a valid tactic that prevents the opposition grouping together or camping and that it is reasonable for more grenades to have a greater chance of eliminating opponents than just using one. Nonetheless, the tactic is a highly effective one, and recommended by some developers, such as Infinity Ward in their game Call of Duty 2.

A variation of grenade spamming is noob tubing, the act of simply having a grenade or rocket launcher equipped (more commonly grenade launcher) and simply shooting in the general direction of your foe in hopes the splash damage will kill or injure them.

Weapon spamming[edit]

Apart from grenades, 'spam' can also describe spray and pray tactics with firearms. In its most general definition, weapon spamming involves using a large amount of ammunition irrespective of having any visible targets. While rapid automatic fire is often desirable against multiple targets or for suppression purposes, many gaming communities will frown on the reliance on automatic fire.

The issue is most evident in games with light, fast automatic weapons and plenty of ammunition, such as light machine guns, allowing players to run around maps with the trigger held down and usually being able to score many points before being killed. While this style of gameplay often exposes players to direct conflict, as the style is largely based on luck, players relying solely on spam tactics are often looked down upon for their apparent lack of skill. However, some differentiation is made between weapon spamming against invisible targets (identified by sound, for example) and simple blind firing with the hopes of randomly hitting a target.

Three category spamming, (most commonly practiced in Pixel Gun 3D) is the act of switching between three or more one-shot weapons very quickly, so you essentially have a fully automatic one-shot weapon.

Nonetheless, spamming is seen as an important skill to possess even in competitive gaming circles, and some weapons are designed for the sole purpose of sustained rapid fire. Some games provide weapon feedback (making the gun rise) or decrease the shot accuracy for each bullet in a burst, hence encouraging controlled fire. Limiting ammunition availability, or keeping the maximum amount a player can hold low, also encourages controlled firing. Similarly in Team Fortress 2, the Heavy Weapons Guy class has a very large, extremely high rate of fireminigun which is principally useful for suppressing enemies as well as killing careless players in large numbers, encouraging caution rather than recklessness around him. The weapon also holds an extremely large number of bullets and never requires reloading; however, it is highly inaccurate over long range, and firing it prevents the Heavy from quick movement, rendering him virtually stationary during sustained fire. According to developers at Valve, the weapon was intended to allow players without twitch-firing skills to engage in heavy firefights by developing a different combat skill-set based around predicting the start of combat and thus being in a defensive position and having the weapon ready in advance of enemies' arrival.

Spamming certain weapons that require a large amount of game data to use or deploy, such as smoke grenades, is known to cause lag, mainly because the computer cannot easily render the effects. This can often be a problem, especially in a multiplayer setting. Many players look down on intentionally spamming capability, where the move will continue to execute without stopping as long as the player is pressing the right button(s). The Super Smash Bros. series, for example, has multiple characters with the ability to enter an infinite move by rapidly tapping the A button. The character will then stand in place and begin a rapid flurry of attacks which only ceases if the player stops pressing the button. Since the attacker is stationary, the victim can simply move away from this attack. As such, infinite moves are frequently used when the victim is backed up against a wall to prevent their escape. Other moves can be chained into themselves, meaning that a move can be executed many times in a row without giving the opponent any time to react between hits. Many fighting games have moves like this, especially throws that allow a player to throw their opponent on the ground or against a wall, leaving them open to another throw before they can get to their feet.

Spawn spamming[edit]

One form of spam which is regarded as reprehensible by the gaming community as a whole is spawn spamming (more commonly known as spawn killing or more vulgarly baserape) (see spawn camping). As the name implies, this involves spamming an enemy's spawn point with weapon fire in an effort to kill the enemy as they spawn. Many games include some kind of spawn protection which prevents players being injured for a few seconds after spawning. Spawn points may be spammed using grenades, proximity mines, bullets, or other weaponry.

Sandbox spamming[edit]

In some sandbox-style open ended video games, players may spawn props, NPCs or other items. This is prevalent in the Half-Life 2 modification Garry's Mod, where it is possible to spawn numerous quantities of large, complex, or explosive items in order to crash the server. This is also common amongst Griefers in Second Life, who spam sandboxes (areas which allow anyone to spawn custom scripted items) with the intent of either slowing the FPS for other players, or crashing the server altogether.

Skill spamming[edit]

In role-playing video games spam usually takes the form of repeated use of one powerful or low-cost skill or spell. Buff, debuff, and condition spamming has the goal of making the player or his allies invulnerable, or the enemy too weak to react. More common is direct-damage spamming, where a single attack or spell, which has a low casting-cost and recharge time, is used continuously. One notable example is the spell 'Charged Bolt' in Diablo II. Its instantaneous cast and low cost allowed high level mages to cast the spell as quickly as they could press the casting key, dealing large amounts of damage in the process. Players can also spam high-end powerful skills, such as the 'Apocalypse' spell in Diablo or the Moonfire spell available to druids in World of Warcraft, which can be spammed to do high amounts of damage in a short period of time. Most games place heavy restrictions on the most powerful skills to prevent this kind of spamming, however, and it is often only possible through the use of cheats.

There is significant overlap with skill spamming and the skill training in some MMORPGs which require a skill to be used to improve it. A player which uses the same skill over and over for this purpose is also said to be skill spamming. This is generally less frowned upon unless done in a highly populated area of the game where the accompanying graphical or sound effects will cause annoyance to others.

See also[edit]

Retrieved from 'https://en.wikipedia.org/w/index.php?title=Spam_(video_games)&oldid=947690618'

PROTOTYPE

Type: Sniper

Stats

Lethality: 10

Rate of Fire: 65

Capacity: 4

Mobility: 100

Cost: 320 Coin.jpg, (225 Coin.jpg on sale).

Upgrade(s): Prototype Up1

Prototype Up2

Level required: N/A

This article describes the Pixel Gun 3D weapon. If you're looking for the same weapon in Pixel Gun World, see Prototype (PGW).

The Prototype, previously called 'Prototype PSR-1', is a weapon added in the 5.3.0 update. It is located in the Sniper section of the Shop.

Appearance

It has a grey body, with an orange battery. The energy source in the barrel is neon purple, with two spring-loaded rings around it. There is a silver '1' painted on it. Possibly a makrings from it's manufacturer.

Strategy

As the Prototype had high damage output, low capacity, moderate rate of fire, and normal mobility.

Tips

The Prototype holds 4 charges in the battery, with an additional 8 charges in reserve. This can be maxed out to 16 charges in reserve. It comes with a 4x Zoom Scope. It is also one of the strongest sniping weapons in the game.

This weapon has a slow rate of fire, and does incredible damage at any distance, making a very high chance for a one-hit kill from this gun. Due to the fact it shoots through all objects, this means the shot can travel through walls, as well as multiple targets in a straight line. This gun is best used at long range, but also very good for no-scoping.

Counters

The Prototype has a slow fire rate, therefore, you should use automatic and powerful weapons (usually from the primary section) to shoot at the prototype user. You've got to move around rapidly while shooting. If you don't move around rapidly and shoot rapidly, the enemy can easily prevail.

Pixel gun 3d release date

Due to the low fire rate, it is recommended to use the Prototype in long ranges. In close range, its users can be overwhelmed by automatic weapons. As it has long cooldown between shots.

Ambush its users to easily deal with them.

Explosive weaponry does mess with the user's aim whilst damaging them.

Weapon Setups

Carry around a high-mobility weapon to easily traverse around the map and finding sniping spots.

Trivia

Along with other weapons, even though this gun deals maximum damage, it cannot kill certain mobs or bosses in Campaign or Survival in one shot.

It is unknown what kind of weapon it's based off of, but the PSR-1 could be a reference to Call of Duty: Black Ops II's Storm PSR (Piercing Sniper Rifle). It also shows some similarity to the Promethean Rifle from 'Halo'. The general community consensus is that it stands for Plasma Sniper Rifle.

If done right, it is possible to miss an enemy but still kill them, assuming they hit the beam fast enough (~1 second or less).

This weapon kills instantly regardless as to whether you get a body or headshot for certain armor levels.

It is currently a best seller in the shop.

Before the 9.3.0. update, each time the gun had fired, a light blue box pops out of the receiver, and the player pushes the box back in. However that action was removed and the action is only seen while reloading.

The beam that the Prototype shoots out stays mid-air. This also happens to the Laser Minigun beam.

In the 8.0.0 update, it received 2 upgrades.

And also have 100s of hacked roms, all playable on the site hassle free. The oregon trail game free online no download 2017. Many of the games require no downloading or installing and can be played in the browser just like Flash but using Java while others require a free and safe plugin to be installed. RGR offers games of every genre including RPG, Platform, Arcade, Sports, Puzzle, Strategy, Simulation, Board, Card, Multiplayer, etc. Play Games from Retro Classic gaming systems including Super Nintendo, Sega Genesis, Game Boy Advance, Atari, etc and from the greatest franchises including Mario, Pokemon, Sonic, Zelda, Final Fantasy, Mega Man, etc.

A character named Gordon 'originally' invented this weapon. According to its lore.

Enemies killed by the Prototype suffer a distinctive death by vaporization, wherin they are frozen in place and disintegrate into purple colored particles.