

Master of Magic is a turn-based strategy game similar in many aspects to Sid Meier's Civilization, but with a fantasy theme. Taking the role of a powerful wizard, the player builds up and conquers cities, researches spells and commands armies and heroes to ultimately conquer all opponents. Master of Magic official game site. Master of Magic plays like a cross between civilization and Heroes of Might and Magic. Atlas reactor gameplay. As a Wizard of one of a number of races you must build towns cities and raise armies in an attempt to defeat up to three other wizards in a battle to control the both the planes of the world.
Games that run on older versions of Windows can't run on recent systems. You will probably need a Virtual Machine to run the game.
Input: mouse, keyboard
Distributed on: cd-rom, 3,5 floppy disk
Graphics: VGA
Sound cards supported: Adlib, Sound Blaster, Pro Audio Spectrum, MIDI, Roland
Abandonware DOS views: 11182
In 1997, MicroProse released a Master of Magic 'Jr.' scenario, using the Civilization II engine, as part of the Civ II: Fantastic Worlds expansion for Civilization II.
The above text is licensed under the GNU Free Documentation License. This text is based on this Wikipedia article.

Master of Magic is a turn-based strategy game similar in many aspects to Sid Meier's Civilization, but with a fantasy theme. Taking the role of a powerful wizard, the player builds up and conquers cities, researches spells and commands armies and heroes to ultimately conquer all opponents. Master of Magic official game site. Master of Magic plays like a cross between civilization and Heroes of Might and Magic. Atlas reactor gameplay. As a Wizard of one of a number of races you must build towns cities and raise armies in an attempt to defeat up to three other wizards in a battle to control the both the planes of the world.
Games that run on older versions of Windows can't run on recent systems. You will probably need a Virtual Machine to run the game.
Input: mouse, keyboard
Distributed on: cd-rom, 3,5 floppy disk
Graphics: VGA
Sound cards supported: Adlib, Sound Blaster, Pro Audio Spectrum, MIDI, Roland
Abandonware DOS views: 11182
In 1997, MicroProse released a Master of Magic 'Jr.' scenario, using the Civilization II engine, as part of the Civ II: Fantastic Worlds expansion for Civilization II.
The above text is licensed under the GNU Free Documentation License. This text is based on this Wikipedia article.