[ITEM]
14.04.2020

Atlas Reactor Gameplay

87
Atlas Reactor
Basic Information
Video Game
Trion Worlds
Trion Worlds
Free-to-Play, Strategy
Microsoft Windows
Steam, Glyph
Retail Features
Ratings
Retail Localization Information
Interface Language(s)
Audio Language(s)
Subtitle Language(s)
Retail Minimum Specifications
Operating System(s)
Windows Vista SP2
CPU(s)
Core i5-2520M 2.50 GHz
Phenom II X4 2.60 GHz
RAM
4 GiB
GPU(s)
Shader Model 3.0 Support

1696 MiB

9.0c
HDD Space
5.0 GiB
Network
Broadband Internet connection
Notes
Glyph Client and registered Trion Worlds Account required.
International Release Date(s)
Microsoft Windows
October 4, 2016
Awards Changelog Cheats Codes Codex
Compatibility Covers Credits DLC Help
Localization Manifest Modding Patches
Ratings Reviews Screenshots Soundtrack
Videos Walkthrough

GAME TIME #11: A video containing ATLAS REACTOR gameplay! Unsubscribe from. Returning to Atlas Reactor Still Worth Playing? (2017 Gameplay). Want to Play Atlas Reactor? Head over to their site to find out more! Lets Play Atlas Reactor ALPHA Gameplay - Duration.

Atlas Reactor is a competitive turn-based team tactical strategy game developed and published by Trion Worlds. It was introduced at PAX Prime 2015, and won 'Best Player versus Player' video game at PAX West 2016. It was released on October 4, 2016 and went free-to-play on January 17, 2017.

Out of respect to the original Titanic and the poor souls who went down with her, it is a shame that such a poorly done movie about a new Titanic was done so cheaply and with such low budget actors. Titanic ii movie.

  • 2Gameplay
  • 3Pricing Model
    • 3.2Pay-to-Play

Overview[editedit source]

Atlas Reactor is a PvP battle arena that fuses simultaneous turns with tactical team combat. Players control a singular character known as Freelancer, each of which has a role, play style and their own set of unique abilities. Teams of 4 battle go head to head in a vibrant and futuristic world, attempting to either be the first to 5 kills or have the most kills after 20 turns.

Gameplay[editedit source]

The gameplay in Atlas Reactor is really what sets it apart as a unique game in the genre. Each match is broken up into a series of turns, and each turn broken up into a number of modes and phases.

The first part of every turn is called the Decision phase and this is where all of the player choices are made. During the Decision phase, all players from both teams have 20 seconds to choose which abilities they want to use that turn as well as where they want to move.

Next, during the Resolution phase the game will play out all of the decisions chosen by both teams. The choices are played out in an order determined by the game, however the order in which they are played out does not affect the outcomes as the math is all done at the start of the Resolution phase.

The Resolution phase is broken up into 4 smaller phases: Prep, Dash, Blast and Move. Due to the fact that these phases occur in a specific order, abilities which happen in earlier phases can change the outcome of abilities in later phases.

Prep Phase[editedit source]

Typically this phase has abilities which provide shields, heals, buffs or debuffs as well as the setting up of traps.

Dash Phase[editedit source]

Abilities that take place during this phase can cause damage but the main purpose is to move a Freelancer, thus the name. Moving during this phase means that any abilities that trigger during the Blast phase may actually miss since they are targeting a location where the Freelancer was at the start of the turn but are no longer at once the Blast phase starts.

Blast Phase[editedit source]

This phase is where most of the damage happens. Most abilities will trigger during this phase and can potentially miss if the target has dashed out of the way.

Move Phase[editedit source]

After all of the abilities have completed, Freelancers move to their new positions. Sometimes debuffs, such as Slow, may cause a freelancer to not be able to move to their desired location and leave them vulnerable.

Pricing Model[editedit source]

The game currently supports two different pricing models, free-to-play and pay-to-play. Both models offer in game purchases for both earned currency as well as real money.

Free-to-Play[editedit source]

In the free-to-play model players gain access to a set amount of Freelancers on a rotational basis. This rotation is not the same for every player so any two players might have access to different freelancers every week.

Pay-to-Play[editedit source]

With the pay-to-play model players can buy into the game for a set cost and gain access to all current Freelancers as well as all future freelancers. There are 3 different packs to choose from:

All Freelancers Pack[editedit source]

  • Instantly unlock every Freelancer, forever!

All Freelancers Pro Pack[editedit source]

  • Every item in the All Freelancers Pack, plus:
  • Emojis (x5)
  • Banner Pack (x3)
  • Zuki Moonwalker Skin (x3)
  • Rask Warforged Skin (x3)
  • Aurora Voltaic Skin (x3)
  • PuP Prototype Skin (x3)
  • Grey Untamed Skin (x3)
  • Garrison Prototype Skin (x3)
  • Helio Moonwalker Skin (x3)
  • Lockwood Unforgiven Skin (x3)

Ultimate Reactor Pack[editedit source]

  • Every item in the All Freelancers Pro Pack, plus:
  • Exclusive “Golden Age” Skins for all Freelancers, forever
  • Bonus “All Freelancers Pack” Code for a friend
  • GG Boosts (x60)
  • Nix Loot Suit Skin (x3)
  • Gremolitions Inc. Great War Skin (x3)
  • Titus Untamed Skin (x3)
  • Rampart Centurion Skin (x3)
  • Quark Unobtanium Skin (x3)
  • Asana Hardlight Skin (x3)
  • Oz Jimmy Six Skin (x3)
  • Elle Apocalypse Skin (x3)
  • Trion Worlds In-Game Loot:
    • Trove: Lil’ PuP Ally
    • RIFT: Rampart’s Shield & Asana’s Sword
    • Defiance: Zuki’s Helmet
Gameplay

In Game Transactions[editedit source]

There are a number of cosmetic items that can be purchased within the game using various currencies. These include (but are not limited to): skins, emojis, overcons, banners, visual effects and taunts.

Loot Matrices are Atlas Reactor's version of chests in other games. Loot Matrices can be purchased with real money and contain items from the list above.

External Links[editedit source]

  • Atlas Reactor on Steam
  • Atlas Reactor on SteamDB
Retrieved from 'https://gamicus.gamepedia.com/index.php?title=Atlas_Reactor&oldid=50404'
Hi guys my name is Wollelol. Probably no one will know or remember me in any shape or form.
I played some LoL back in the days and even represented my country. I also wrote some Wildstar Boss Guides which people liked.
But your not here for that. You want some sweet tips how to improve your gameplay in this weird cool new MOBA (Massive Online Board Action) Game. Well the tutorial is fine and dandy but if you have no experience in this kinda game (which you probably don't, like most people) your just kicked into the wide open world of no real matchmaking system and have to play against people who played 100+ games. Or the other way around. So what do you need to know to survive in this wild wild west. Let me tell you..
1.) Cover
2.) Positioning
3.) Optimal Distance
4.) Focus
5.) Overkill
6.) Ultimates
7.) Retreat
8.) Bush (Camouflage spots)
Thats a lot of stuff and I'm gonna improve and fix this Guide so please comment if you want to know something or I made a mistake. Or maybe just to say thx or sth..
If you ask yourself what each buff/debuff does http://forums.atlasreactorgame.com/s..eak-Peek-Week! you can read it right here.
Or what does that character do what is this thingy and how does life work? Don't worry GearsPowered got your back with this awesome spreadsheet https://www.reddit.com/r/AtlasReacto..et_googledocs/! Nice work man.
Useful Commands:
/all -> allows you to write to your opponents in a match.
alt + left click -> pings on the location of your mouse so your mates know what your are thinking.
Oh yeah, cover gives you a Wall between you and your Enemy and some sweet Damage Reduction. If you haven't played some of the Xcom Games you might not know the concept.
The basic idea is if you stand directly behind a object and an opponent shoots at you (from the direction of the object) you will take reduced damage. Which is sweet!
There are 2 types of Cover; full and half. The Full one provides more protection and is cleary visible through it being as big or bigger then your character. But it's also (unlike its counterpart) bulletproof. So you cant shoot through it like half cover. Here are some Examples:

Lets analyse those Situation:
First the no Cover pants down I'm dead situation and no you do not want to be the guy standing like that. Generally it's just a bad idea you get shot all over and the remaining mess of your body will not be missed.
Second is the opposite the Full Cover + no Vision your save in such a position nearly no harm can be done to you, but you smart as a cowboy can use your wits&abilitys to overcome this hurdle and still do damage like Lockwood in this example.
Third the half cover + Vision Example. Being in such a position isn't the worst cause you can deal tons of damage. But on the flip side you will probably still get hit by a lot (even if the damage is reduced)
Fourth but one of the best positions to be in the Full Cover + Vision allows one to deal maximum damage while being protected from the worst.
I hope that helped to clarify cover and how it's used.
But remember cover is not all protecting there are a bunch of skills out there which ignore said cover or can avoid it still dealing you full dmg. So don't feel too safe!
The bread and butter of your survival. Let me give you an Example. Would you prefer to stand between 4 Opponents or far of to the side?
The answer is: It depends: Yeah I know ****** move. Let me explain. Standing of to the Side is in general the better position but sometimes you picked a melee character or things happened, I know the feeling. So what to do if all things went loose and you find yourself on the bad end of multiple guns, rocketlaunchers, swords, shields … yeah DASH out of it preferable to a place where you don't land in the same position again. So your dash is maybe on cooldown. Why did you use it and are still in a such a bad spot. If you didn't fail miserably your probably a tank and engaged willingly in this position. Sometimes that's a valid play but most of the times you should not charge blindly into fog territory and wait a turn for some much needed vision.
3. Optimal Distance
The optimal distance is a hard thing to grasp it wildly depends on your character and the opposing ones.
As a ranged Dps you should be into a position to shoot your maximal distance and still hit something (preferable someone who is not in cover; dmg!).
As a melee tank you should be near an important target (support or a strong dps) and annoy them as much as possible. PRO TIP: if you right click on a target to move your character will follow the target as much as his movements allows him too. This is useful to stay near your target and be more annoying.
As a support you should be in a position to help your teammates in need but as far away from any enemy as possible cause you will be focused. Which connects nicely to my next stop.
Picking the right target and sticking to it can be a tall order for someone who just started the game. Circumstances like positioning and vision limit our options. And having many options is essential in a turn based game. You don't want to be the guy who is completely predictable and misses shots cause everybody saw it coming.
Well lets start small here picking the most low health target is often a good choice to start. But also very predictable. Check if …
- your opponents Team has a character that would be likely to shield your target
- your target has dash up
- your target is already going to be killed by a ability of your teammates
If some of the mentioned Points are true maybe you should look for another target or get into a better position.
If you think your opponent is gonna dash try to predict his movement. Place a trap, shoot were you think he's gonna dash to (probably in cover away from your teammates) move to a better position. Nothing is more satisfying than doing a correct prediction and totally hitting your opponent cause your next level! Don't forget to Taunt
5. Overkill
I already talked a bit about it in the previous section but let me get this out.
If a enemy has like ~20 hp there is NO! Nonononono need for every team member to shoot at him. It's a turn based game and if 3 people shoot on 1 already dead target your wasting the turn. And believe me skipping your turn is you getting time walked which is the worst thing. Its like your not even on the field. Even worse the target dashes out and all shots missed and your team eats bullets like cornflakes and you loose your game just cause you had to get the kill. Which in the worst case you didn't even get.
Don't get me wrong I'm not saying don't kill that low health juicy target and let him be. If the target lives through the turn it's the actual worst . Cause you will have to deal with the exact same situation in the following turn.
Your able to see the telegraphs what your teammates are planning to do and if there happens to be already 1-2 telegraphs saying I got it. Then don't bother you got better things to do than wasting your turn. Look for the next target Position yourself shoot someone else.
But if you have to shot it you can try to line up your shot that if the target dashes away you hit someone behind them.
But beware dealing not enough damage can also happen keep in mind if your enemy has heals/shields or catalysts (tough) up! Make sure he's dead if your team is not 100% to get the kill.
Now your team got the kill you have a free action what could you do? Make a spot on prediction that the low health target is gonna dash into a certain spot and shot there for the best feeling of all time. Enjoy
This chapter is important overkilling targets is something I see in nearly every game and my hearth starts bleeding. So think befor you act, its a turn based game and you got time to decide your actions.
Yeah you know them. Those damn cheap *** abilitys that ruin your day and are op as hell if they destroy your game. Like in game as LoL or Dota it helps to know each and every ultimate of all the characters in the game. Lucky for us that's not that many at the moment.
This is a important lesson! Track the Ultimate Bar on your enemies and realize if it is full.
So if you know the character and see that his ultimate bar is full, try to walk in his shoes. What would you do would you use the ultimate right away? Or would you wait for a better position? Try to realize what the worst case is (your team dying?) and try to avoid it at all costs (the cost is your dash cool down). Make sure if you dash into safety not to be predictable dashing straight to the health globe right next to you maybe a bit to obvious and there might be a trap or shot in the face be waiting for you.
7. Retreat!

Know when to retreat. Earlier I talked about using your turn effective and not wasting it. Running away to not die is by no means a waste. Matches in Atlas Reactor go to 5 kills. That means if you escape with 1 health and run away for the rest of the match, your actually helping! Some opponents maybe even giving chase abandoning teammates just to get you.
If you successfully escaped, heal up get some green Health orbs, use your abilitys and come back into the fight the moment you feel ready. Some Characters can even help out if they are standing right on the other side of the field!

So what are these crazy little blue fields that have a blue/red light? Well like the LoL Bush your invisible if your standing inside of it. If an attack is shot out of a 'bush' it gets disabled for a turn (red) which makes you guessed it not invisible anymore. If an Opponents sees you enter a bush he gets a mark on his screen where you entered it, not were you actualy are standing. So hide in those bushes and move after you entered them if possible . One thing to notice is that other Freelancer then yourself can disable a 'bush' (through shooting out of it) and it's disabled for every freelancer. So you can't hide in a bush that got disabled last turn by another Freelancer.
Know your Character and your role in the team and try to make the best damn plays you can do out there. That's all for now go out there and destroy some faces! See you out there. I'm going to put down a Quick & Dirty reference for each freelancer in the following post so you can get a nice and easy overview and don't have to read every ability of every freelancer.
[/ITEM]
[/MAIN]
14.04.2020

Atlas Reactor Gameplay

70
Atlas Reactor
Basic Information
Video Game
Trion Worlds
Trion Worlds
Free-to-Play, Strategy
Microsoft Windows
Steam, Glyph
Retail Features
Ratings
Retail Localization Information
Interface Language(s)
Audio Language(s)
Subtitle Language(s)
Retail Minimum Specifications
Operating System(s)
Windows Vista SP2
CPU(s)
Core i5-2520M 2.50 GHz
Phenom II X4 2.60 GHz
RAM
4 GiB
GPU(s)
Shader Model 3.0 Support

1696 MiB

9.0c
HDD Space
5.0 GiB
Network
Broadband Internet connection
Notes
Glyph Client and registered Trion Worlds Account required.
International Release Date(s)
Microsoft Windows
October 4, 2016
Awards Changelog Cheats Codes Codex
Compatibility Covers Credits DLC Help
Localization Manifest Modding Patches
Ratings Reviews Screenshots Soundtrack
Videos Walkthrough

GAME TIME #11: A video containing ATLAS REACTOR gameplay! Unsubscribe from. Returning to Atlas Reactor Still Worth Playing? (2017 Gameplay). Want to Play Atlas Reactor? Head over to their site to find out more! Lets Play Atlas Reactor ALPHA Gameplay - Duration.

Atlas Reactor is a competitive turn-based team tactical strategy game developed and published by Trion Worlds. It was introduced at PAX Prime 2015, and won 'Best Player versus Player' video game at PAX West 2016. It was released on October 4, 2016 and went free-to-play on January 17, 2017.

Out of respect to the original Titanic and the poor souls who went down with her, it is a shame that such a poorly done movie about a new Titanic was done so cheaply and with such low budget actors. Titanic ii movie.

  • 2Gameplay
  • 3Pricing Model
    • 3.2Pay-to-Play

Overview[editedit source]

Atlas Reactor is a PvP battle arena that fuses simultaneous turns with tactical team combat. Players control a singular character known as Freelancer, each of which has a role, play style and their own set of unique abilities. Teams of 4 battle go head to head in a vibrant and futuristic world, attempting to either be the first to 5 kills or have the most kills after 20 turns.

Gameplay[editedit source]

The gameplay in Atlas Reactor is really what sets it apart as a unique game in the genre. Each match is broken up into a series of turns, and each turn broken up into a number of modes and phases.

The first part of every turn is called the Decision phase and this is where all of the player choices are made. During the Decision phase, all players from both teams have 20 seconds to choose which abilities they want to use that turn as well as where they want to move.

Next, during the Resolution phase the game will play out all of the decisions chosen by both teams. The choices are played out in an order determined by the game, however the order in which they are played out does not affect the outcomes as the math is all done at the start of the Resolution phase.

The Resolution phase is broken up into 4 smaller phases: Prep, Dash, Blast and Move. Due to the fact that these phases occur in a specific order, abilities which happen in earlier phases can change the outcome of abilities in later phases.

Prep Phase[editedit source]

Typically this phase has abilities which provide shields, heals, buffs or debuffs as well as the setting up of traps.

Dash Phase[editedit source]

Abilities that take place during this phase can cause damage but the main purpose is to move a Freelancer, thus the name. Moving during this phase means that any abilities that trigger during the Blast phase may actually miss since they are targeting a location where the Freelancer was at the start of the turn but are no longer at once the Blast phase starts.

Blast Phase[editedit source]

This phase is where most of the damage happens. Most abilities will trigger during this phase and can potentially miss if the target has dashed out of the way.

Move Phase[editedit source]

After all of the abilities have completed, Freelancers move to their new positions. Sometimes debuffs, such as Slow, may cause a freelancer to not be able to move to their desired location and leave them vulnerable.

Pricing Model[editedit source]

The game currently supports two different pricing models, free-to-play and pay-to-play. Both models offer in game purchases for both earned currency as well as real money.

Free-to-Play[editedit source]

In the free-to-play model players gain access to a set amount of Freelancers on a rotational basis. This rotation is not the same for every player so any two players might have access to different freelancers every week.

Pay-to-Play[editedit source]

With the pay-to-play model players can buy into the game for a set cost and gain access to all current Freelancers as well as all future freelancers. There are 3 different packs to choose from:

All Freelancers Pack[editedit source]

  • Instantly unlock every Freelancer, forever!

All Freelancers Pro Pack[editedit source]

  • Every item in the All Freelancers Pack, plus:
  • Emojis (x5)
  • Banner Pack (x3)
  • Zuki Moonwalker Skin (x3)
  • Rask Warforged Skin (x3)
  • Aurora Voltaic Skin (x3)
  • PuP Prototype Skin (x3)
  • Grey Untamed Skin (x3)
  • Garrison Prototype Skin (x3)
  • Helio Moonwalker Skin (x3)
  • Lockwood Unforgiven Skin (x3)

Ultimate Reactor Pack[editedit source]

  • Every item in the All Freelancers Pro Pack, plus:
  • Exclusive “Golden Age” Skins for all Freelancers, forever
  • Bonus “All Freelancers Pack” Code for a friend
  • GG Boosts (x60)
  • Nix Loot Suit Skin (x3)
  • Gremolitions Inc. Great War Skin (x3)
  • Titus Untamed Skin (x3)
  • Rampart Centurion Skin (x3)
  • Quark Unobtanium Skin (x3)
  • Asana Hardlight Skin (x3)
  • Oz Jimmy Six Skin (x3)
  • Elle Apocalypse Skin (x3)
  • Trion Worlds In-Game Loot:
    • Trove: Lil’ PuP Ally
    • RIFT: Rampart’s Shield & Asana’s Sword
    • Defiance: Zuki’s Helmet
Gameplay

In Game Transactions[editedit source]

There are a number of cosmetic items that can be purchased within the game using various currencies. These include (but are not limited to): skins, emojis, overcons, banners, visual effects and taunts.

Loot Matrices are Atlas Reactor's version of chests in other games. Loot Matrices can be purchased with real money and contain items from the list above.

External Links[editedit source]

  • Atlas Reactor on Steam
  • Atlas Reactor on SteamDB
Retrieved from 'https://gamicus.gamepedia.com/index.php?title=Atlas_Reactor&oldid=50404'
Hi guys my name is Wollelol. Probably no one will know or remember me in any shape or form.
I played some LoL back in the days and even represented my country. I also wrote some Wildstar Boss Guides which people liked.
But your not here for that. You want some sweet tips how to improve your gameplay in this weird cool new MOBA (Massive Online Board Action) Game. Well the tutorial is fine and dandy but if you have no experience in this kinda game (which you probably don't, like most people) your just kicked into the wide open world of no real matchmaking system and have to play against people who played 100+ games. Or the other way around. So what do you need to know to survive in this wild wild west. Let me tell you..
1.) Cover
2.) Positioning
3.) Optimal Distance
4.) Focus
5.) Overkill
6.) Ultimates
7.) Retreat
8.) Bush (Camouflage spots)
Thats a lot of stuff and I'm gonna improve and fix this Guide so please comment if you want to know something or I made a mistake. Or maybe just to say thx or sth..
If you ask yourself what each buff/debuff does http://forums.atlasreactorgame.com/s..eak-Peek-Week! you can read it right here.
Or what does that character do what is this thingy and how does life work? Don't worry GearsPowered got your back with this awesome spreadsheet https://www.reddit.com/r/AtlasReacto..et_googledocs/! Nice work man.
Useful Commands:
/all -> allows you to write to your opponents in a match.
alt + left click -> pings on the location of your mouse so your mates know what your are thinking.
Oh yeah, cover gives you a Wall between you and your Enemy and some sweet Damage Reduction. If you haven't played some of the Xcom Games you might not know the concept.
The basic idea is if you stand directly behind a object and an opponent shoots at you (from the direction of the object) you will take reduced damage. Which is sweet!
There are 2 types of Cover; full and half. The Full one provides more protection and is cleary visible through it being as big or bigger then your character. But it's also (unlike its counterpart) bulletproof. So you cant shoot through it like half cover. Here are some Examples:

Lets analyse those Situation:
First the no Cover pants down I'm dead situation and no you do not want to be the guy standing like that. Generally it's just a bad idea you get shot all over and the remaining mess of your body will not be missed.
Second is the opposite the Full Cover + no Vision your save in such a position nearly no harm can be done to you, but you smart as a cowboy can use your wits&abilitys to overcome this hurdle and still do damage like Lockwood in this example.
Third the half cover + Vision Example. Being in such a position isn't the worst cause you can deal tons of damage. But on the flip side you will probably still get hit by a lot (even if the damage is reduced)
Fourth but one of the best positions to be in the Full Cover + Vision allows one to deal maximum damage while being protected from the worst.
I hope that helped to clarify cover and how it's used.
But remember cover is not all protecting there are a bunch of skills out there which ignore said cover or can avoid it still dealing you full dmg. So don't feel too safe!
The bread and butter of your survival. Let me give you an Example. Would you prefer to stand between 4 Opponents or far of to the side?
The answer is: It depends: Yeah I know ****** move. Let me explain. Standing of to the Side is in general the better position but sometimes you picked a melee character or things happened, I know the feeling. So what to do if all things went loose and you find yourself on the bad end of multiple guns, rocketlaunchers, swords, shields … yeah DASH out of it preferable to a place where you don't land in the same position again. So your dash is maybe on cooldown. Why did you use it and are still in a such a bad spot. If you didn't fail miserably your probably a tank and engaged willingly in this position. Sometimes that's a valid play but most of the times you should not charge blindly into fog territory and wait a turn for some much needed vision.
3. Optimal Distance
The optimal distance is a hard thing to grasp it wildly depends on your character and the opposing ones.
As a ranged Dps you should be into a position to shoot your maximal distance and still hit something (preferable someone who is not in cover; dmg!).
As a melee tank you should be near an important target (support or a strong dps) and annoy them as much as possible. PRO TIP: if you right click on a target to move your character will follow the target as much as his movements allows him too. This is useful to stay near your target and be more annoying.
As a support you should be in a position to help your teammates in need but as far away from any enemy as possible cause you will be focused. Which connects nicely to my next stop.
Picking the right target and sticking to it can be a tall order for someone who just started the game. Circumstances like positioning and vision limit our options. And having many options is essential in a turn based game. You don't want to be the guy who is completely predictable and misses shots cause everybody saw it coming.
Well lets start small here picking the most low health target is often a good choice to start. But also very predictable. Check if …
- your opponents Team has a character that would be likely to shield your target
- your target has dash up
- your target is already going to be killed by a ability of your teammates
If some of the mentioned Points are true maybe you should look for another target or get into a better position.
If you think your opponent is gonna dash try to predict his movement. Place a trap, shoot were you think he's gonna dash to (probably in cover away from your teammates) move to a better position. Nothing is more satisfying than doing a correct prediction and totally hitting your opponent cause your next level! Don't forget to Taunt
5. Overkill
I already talked a bit about it in the previous section but let me get this out.
If a enemy has like ~20 hp there is NO! Nonononono need for every team member to shoot at him. It's a turn based game and if 3 people shoot on 1 already dead target your wasting the turn. And believe me skipping your turn is you getting time walked which is the worst thing. Its like your not even on the field. Even worse the target dashes out and all shots missed and your team eats bullets like cornflakes and you loose your game just cause you had to get the kill. Which in the worst case you didn't even get.
Don't get me wrong I'm not saying don't kill that low health juicy target and let him be. If the target lives through the turn it's the actual worst . Cause you will have to deal with the exact same situation in the following turn.
Your able to see the telegraphs what your teammates are planning to do and if there happens to be already 1-2 telegraphs saying I got it. Then don't bother you got better things to do than wasting your turn. Look for the next target Position yourself shoot someone else.
But if you have to shot it you can try to line up your shot that if the target dashes away you hit someone behind them.
But beware dealing not enough damage can also happen keep in mind if your enemy has heals/shields or catalysts (tough) up! Make sure he's dead if your team is not 100% to get the kill.
Now your team got the kill you have a free action what could you do? Make a spot on prediction that the low health target is gonna dash into a certain spot and shot there for the best feeling of all time. Enjoy
This chapter is important overkilling targets is something I see in nearly every game and my hearth starts bleeding. So think befor you act, its a turn based game and you got time to decide your actions.
Yeah you know them. Those damn cheap *** abilitys that ruin your day and are op as hell if they destroy your game. Like in game as LoL or Dota it helps to know each and every ultimate of all the characters in the game. Lucky for us that's not that many at the moment.
This is a important lesson! Track the Ultimate Bar on your enemies and realize if it is full.
So if you know the character and see that his ultimate bar is full, try to walk in his shoes. What would you do would you use the ultimate right away? Or would you wait for a better position? Try to realize what the worst case is (your team dying?) and try to avoid it at all costs (the cost is your dash cool down). Make sure if you dash into safety not to be predictable dashing straight to the health globe right next to you maybe a bit to obvious and there might be a trap or shot in the face be waiting for you.
7. Retreat!

Know when to retreat. Earlier I talked about using your turn effective and not wasting it. Running away to not die is by no means a waste. Matches in Atlas Reactor go to 5 kills. That means if you escape with 1 health and run away for the rest of the match, your actually helping! Some opponents maybe even giving chase abandoning teammates just to get you.
If you successfully escaped, heal up get some green Health orbs, use your abilitys and come back into the fight the moment you feel ready. Some Characters can even help out if they are standing right on the other side of the field!

So what are these crazy little blue fields that have a blue/red light? Well like the LoL Bush your invisible if your standing inside of it. If an attack is shot out of a 'bush' it gets disabled for a turn (red) which makes you guessed it not invisible anymore. If an Opponents sees you enter a bush he gets a mark on his screen where you entered it, not were you actualy are standing. So hide in those bushes and move after you entered them if possible . One thing to notice is that other Freelancer then yourself can disable a 'bush' (through shooting out of it) and it's disabled for every freelancer. So you can't hide in a bush that got disabled last turn by another Freelancer.
Know your Character and your role in the team and try to make the best damn plays you can do out there. That's all for now go out there and destroy some faces! See you out there. I'm going to put down a Quick & Dirty reference for each freelancer in the following post so you can get a nice and easy overview and don't have to read every ability of every freelancer.