[ITEM]
07.03.2020

Drox Operative Ship Upgrades

42

We have released the 1.015 patch for Drox Operative. Since the last official patch, the patch adds joystick support (windows only for now), reworks the UI a little, allows Lithosoid planets to increase the durability of components, rebalances things a bit better, hopefully fixes a Mac sound issue, and fixes a bunch of smaller things.

Upgrading your ship provides a larger ship that often gives an additional components slot. However, larger ships are heavier (weigh more), and it. Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Mac.Eons ago the Drox ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost necessary.

Here's all of the changes for patch 1.013, 1.014, and 1.015.


  • now stop controller rumble if paused
  • fixed controller rumble when turning off screen shake (Castruccio)
  • now reducing power load and increasing durability are toggles instead of one time things
  • decreased durability mult modifier per level from 0.0333 to 0.02
  • increased difficulty of higher difficulty levels
  • increased difficulty of higher difficulty levels even more in expansion (IotA)
  • now show and enforce level of chips so you don't accidentally create a component that you can no longer use (IotA)
  • fixed sensor overlord range confusion and price (Tuidjy)
  • now defenders of destroyed planets don't disappear immediately (unless last planet) (Draciel)
  • fixed demands from players (Foxstab/homyak555)
  • changed max number of sounds on OSX to 64 which fixes AL_INVALID_OPERATION errors when lots of sounds are being played
  • each race should no longer send more than 1 bounty hunter after the player(s) at a time
  • fixed uses less energy modifiers getting put on cloaking devices (Tuidjy) (IotA)
  • freeze weapons that don't do damage should no longer get damage bonuses (Tuidjy) (IotA)
  • special weapons should no longer get damage bonuses (Cardinal Ape) (IotA)
  • stasis field and gravity well generator now have value
  • increased damage control effectiveness by 60%
  • changed chips to use computer model in space (Valgor) (IotA)
  • added Scavenger Operative achievement (Valgor) (IotA)
  • added a controller rumble option (Castruccio)
  • now reset joystick option resets mouse move and enable options also (Castruccio)
  • added a message when resurrect race quest goes wrong (Tuidjy) (IotA)
  • no longer add race name to Resurrect Race quest announcement (IotA)
  • now Ascarid and Peacekeeper missiles have effect/sound when they change (IotA)
  • added more Ancients dialog (IotA)
  • fixed some of the ancient races using the wrong description (Tuidjy) (IotA)
  • now dpad names should show up on use slots (Castuccio)
  • minor improvements to the UI
  • added some more scavenger dialog (IotA)
  • rewrote bare bones description a little (Valgor) (IotA)
  • changed 'ship corpses' to 'ship wrecks' in scavenger description (Valgor) (IotA)
  • fixed structure/armor plating % issue on mechanic bonus skill (Evan)
  • fixed human demand text
  • fixed a Drox capitalize issue in the Hezog race description. (ScrObot) (IotA)
  • fixed some Hezog misspellings (Tuidjy) (IotA)
  • fixed joystick button that opens relations menu wouldn't close it also (Castruccio)
  • turning with the joystick will now cancel move to entity commands (joku)
  • turning with the keyboard will now cancel move to entity commands (Tyrax Lightning/Tuidjy)
  • added a highlight texture under type of win on win screen
  • improved drox info screen
  • made resume button the same size as the other main buttons
  • added joystick support (windows only for now)
  • changed buttons to something more spacey
  • can now pay lithosoid to increase the durability of your components
  • can now order new components at Drakk planets
  • now can see star systems with mutual protection pact races (instead of only allies)
  • now mark maps for return system of needed item quests
  • reduced BountyHunter damage mult from 2.0 to 1.5
  • durability mult modifier now works on armor & armor plating
  • fixed a consistency problem with marking quests available in your current level
  • planets can now spend extra minerals to repair their ships
  • colony ships now have shields
  • planets can now upgrade their ships that have been built (uses minerals)
  • fixed missing DeclareWarHonorTreaty if ignoring the wrong race
  • monster races can now recruit an appropriate monster if planet doesn't have any defenders (ShaggyMoose)
  • Dryad no longer asks for stolen technology
  • decreased BestQuestBonus for needed item quests from 1 to -1
  • decreased BestQuestBonus for delivery quests from 0 to -1
  • now Trustworthy and Ruthless races expect you to keep third party treaties for 25 minutes (Bluddy)
  • now Aggressive and Chaotic races expect you to keep third party treaties for 15 minutes (Bluddy)
  • changed PROTOCOL_VERSION to 18
  • improved ingame and options menus
  • improved weather control device
  • improved anti neutronium texture
  • fixed cargo bays not getting compared to bay slot on right
  • can now only fail repairing because of nearby enemies if vendor is repairing
  • increased CreateQuestTries from 10 to 20
  • changed a couple of machines to slightly rotate
  • improved ball lightning trap
  • fixed some display issues with remote mines (Tuidjy)
  • changed where Storm beam shoots from
  • changed from Direct Input 5 to 8
  • fixed duplicate warning on configure keyboard and joystick pages
  • added text backdrop to worldMap header text
  • fixed shock Torpedo Explosion
  • now widgets can show hotkeys with color codes in them (won't cut off because too long)
  • now shake screen & controller when a component breaks
  • fixed some fear points converting to string issues (Tuidjy)
  • left/right now toggles system/sector maps when on map screen
  • changed ui_maxTextEventsShown default from 10 to 5 (Steve)
  • changed nothing but gibberish to has been corrupted (Steve)
  • now when restocking components on vendors try less components
  • fixed binding thrusters on to a mouse button not working (profanicus)
  • hopefully monster races no longer leave behind derelicts (Katrin)
  • made omega torpedo quieter

Drox Operative is a starship action RPG by Soldak Entertainment that released for PC about a year ago, with an expansion hitting digital store shelves this month. The game plays a lot like Diablo in space, with a large emphasis on combat, questing, and loot. It’s much more than a simple dungeon crawler though, with significantly more complex mechanics. These mechanics include things like cross species diplomacy, several conditions for victory and defeat in each solar system, and elements of galactic exploration.

Drox Operative does a fantastic job of taking familiar elements of dungeon crawling action RPGs and infusing them with sci-fi world building and lore elements. While we all know it is satisfying to find loot and upgrade your warrior or mage with new gear, it turns out it is also extremely satisfying to upgrade your ship and crew as you level up and outfit it with new weapons and gadgets. Sometimes loot driven action RPGs can get a bit repetitive, but Drox Operative‘s mix of combat, exploration, questing, and diplomacy give it a nice feeling of variety.

Combat is a lot like what you would expect from something with obvious similarities to dungeon crawling action RPGs. You simply click on enemies to do your basic attack, but as you find new weapons and equipment for ship, you gain access to new types of abilities which are mapped to the number keys. These include things like drones which follow your ship around and attack enemies, and new types of advanced missiles and other projectiles. The quest design is hit or miss, with some being quite interesting while others veer into MMO territory. MMO territory in this instance being things like “collect x number of a specific item” or “kill x number of a specific enemy type”.

When you begin, you are given the choice between a bunch of different races. They are each defined by a single, for lack of a better word, gimmick, but that at least ensures that each race is unique from one another. These defining features are things like a race of plant people, beings of pure energy, dragon men, bug people, and so on. Swing copters miniclip. Even though you pick one of these races to play as, it only determines your ship and abilities, not your allegiances.

Her power suit had to be surgically removed. Samus was infected, and she nearly died. Then, someone suggested that they use metroid cells for a cure. Metroid Samus went on a mission to SR388, and got attacked by an unknown creature, wich later got the X parasite name.

You play as a Drox Operative, basically an elite mercenary. This means you can align yourself with or against any of the groups you come across, and can even play them off each other. The diplomacy is really where Drox Operative stands apart from other similar games. It can get very interesting trying to manage your status with all the different races, especially when something as small as completing a quest for one faction may cause another to become hostile towards you.

The recently released expansion pack, Invasion of the Ancients, adds quite a bit to the game. Rather than adding a new campaign or separate mode, this expansion integrates a lot of new content into the core game, mixing things up significantly. The expansion adds a new playable race, new enemy types, new ship upgrade components, adds space stations into the mix, and of course introduces the titular ancients. The Ancients are a precursor race which ruled the galaxy long ago, but were driven out. Now they have returned to reclaim what was once theirs.

With the release of this new expansion, now is the perfect time to jump into the game. Playing through with all this extra content is a great way to experience it for the first time, so if you’re considering giving the game a shot, pick up the expansion as well. Drox Operative also has online co-op play, so if you enjoy these types of games with friends, that is an option in this game as well. Drox Operative and the Invasion of the Ancients expansion are both available now on the developer’s website, and you can also vote for the game on Steam Greenlight.

[/ITEM]
[/MAIN]
07.03.2020

Drox Operative Ship Upgrades

31

We have released the 1.015 patch for Drox Operative. Since the last official patch, the patch adds joystick support (windows only for now), reworks the UI a little, allows Lithosoid planets to increase the durability of components, rebalances things a bit better, hopefully fixes a Mac sound issue, and fixes a bunch of smaller things.

Upgrading your ship provides a larger ship that often gives an additional components slot. However, larger ships are heavier (weigh more), and it. Drox Operative is a starship action RPG with warring alien races, fierce space battles, a dynamic, evolving galaxy, and co-op multiplayer for Windows and Mac.Eons ago the Drox ruled the galaxy through their mighty Operatives. These elite starship captains were trained to accomplish the impossible at whatever cost necessary.

Here's all of the changes for patch 1.013, 1.014, and 1.015.


  • now stop controller rumble if paused
  • fixed controller rumble when turning off screen shake (Castruccio)
  • now reducing power load and increasing durability are toggles instead of one time things
  • decreased durability mult modifier per level from 0.0333 to 0.02
  • increased difficulty of higher difficulty levels
  • increased difficulty of higher difficulty levels even more in expansion (IotA)
  • now show and enforce level of chips so you don't accidentally create a component that you can no longer use (IotA)
  • fixed sensor overlord range confusion and price (Tuidjy)
  • now defenders of destroyed planets don't disappear immediately (unless last planet) (Draciel)
  • fixed demands from players (Foxstab/homyak555)
  • changed max number of sounds on OSX to 64 which fixes AL_INVALID_OPERATION errors when lots of sounds are being played
  • each race should no longer send more than 1 bounty hunter after the player(s) at a time
  • fixed uses less energy modifiers getting put on cloaking devices (Tuidjy) (IotA)
  • freeze weapons that don't do damage should no longer get damage bonuses (Tuidjy) (IotA)
  • special weapons should no longer get damage bonuses (Cardinal Ape) (IotA)
  • stasis field and gravity well generator now have value
  • increased damage control effectiveness by 60%
  • changed chips to use computer model in space (Valgor) (IotA)
  • added Scavenger Operative achievement (Valgor) (IotA)
  • added a controller rumble option (Castruccio)
  • now reset joystick option resets mouse move and enable options also (Castruccio)
  • added a message when resurrect race quest goes wrong (Tuidjy) (IotA)
  • no longer add race name to Resurrect Race quest announcement (IotA)
  • now Ascarid and Peacekeeper missiles have effect/sound when they change (IotA)
  • added more Ancients dialog (IotA)
  • fixed some of the ancient races using the wrong description (Tuidjy) (IotA)
  • now dpad names should show up on use slots (Castuccio)
  • minor improvements to the UI
  • added some more scavenger dialog (IotA)
  • rewrote bare bones description a little (Valgor) (IotA)
  • changed 'ship corpses' to 'ship wrecks' in scavenger description (Valgor) (IotA)
  • fixed structure/armor plating % issue on mechanic bonus skill (Evan)
  • fixed human demand text
  • fixed a Drox capitalize issue in the Hezog race description. (ScrObot) (IotA)
  • fixed some Hezog misspellings (Tuidjy) (IotA)
  • fixed joystick button that opens relations menu wouldn't close it also (Castruccio)
  • turning with the joystick will now cancel move to entity commands (joku)
  • turning with the keyboard will now cancel move to entity commands (Tyrax Lightning/Tuidjy)
  • added a highlight texture under type of win on win screen
  • improved drox info screen
  • made resume button the same size as the other main buttons
  • added joystick support (windows only for now)
  • changed buttons to something more spacey
  • can now pay lithosoid to increase the durability of your components
  • can now order new components at Drakk planets
  • now can see star systems with mutual protection pact races (instead of only allies)
  • now mark maps for return system of needed item quests
  • reduced BountyHunter damage mult from 2.0 to 1.5
  • durability mult modifier now works on armor & armor plating
  • fixed a consistency problem with marking quests available in your current level
  • planets can now spend extra minerals to repair their ships
  • colony ships now have shields
  • planets can now upgrade their ships that have been built (uses minerals)
  • fixed missing DeclareWarHonorTreaty if ignoring the wrong race
  • monster races can now recruit an appropriate monster if planet doesn't have any defenders (ShaggyMoose)
  • Dryad no longer asks for stolen technology
  • decreased BestQuestBonus for needed item quests from 1 to -1
  • decreased BestQuestBonus for delivery quests from 0 to -1
  • now Trustworthy and Ruthless races expect you to keep third party treaties for 25 minutes (Bluddy)
  • now Aggressive and Chaotic races expect you to keep third party treaties for 15 minutes (Bluddy)
  • changed PROTOCOL_VERSION to 18
  • improved ingame and options menus
  • improved weather control device
  • improved anti neutronium texture
  • fixed cargo bays not getting compared to bay slot on right
  • can now only fail repairing because of nearby enemies if vendor is repairing
  • increased CreateQuestTries from 10 to 20
  • changed a couple of machines to slightly rotate
  • improved ball lightning trap
  • fixed some display issues with remote mines (Tuidjy)
  • changed where Storm beam shoots from
  • changed from Direct Input 5 to 8
  • fixed duplicate warning on configure keyboard and joystick pages
  • added text backdrop to worldMap header text
  • fixed shock Torpedo Explosion
  • now widgets can show hotkeys with color codes in them (won't cut off because too long)
  • now shake screen & controller when a component breaks
  • fixed some fear points converting to string issues (Tuidjy)
  • left/right now toggles system/sector maps when on map screen
  • changed ui_maxTextEventsShown default from 10 to 5 (Steve)
  • changed nothing but gibberish to has been corrupted (Steve)
  • now when restocking components on vendors try less components
  • fixed binding thrusters on to a mouse button not working (profanicus)
  • hopefully monster races no longer leave behind derelicts (Katrin)
  • made omega torpedo quieter

Drox Operative is a starship action RPG by Soldak Entertainment that released for PC about a year ago, with an expansion hitting digital store shelves this month. The game plays a lot like Diablo in space, with a large emphasis on combat, questing, and loot. It’s much more than a simple dungeon crawler though, with significantly more complex mechanics. These mechanics include things like cross species diplomacy, several conditions for victory and defeat in each solar system, and elements of galactic exploration.

Drox Operative does a fantastic job of taking familiar elements of dungeon crawling action RPGs and infusing them with sci-fi world building and lore elements. While we all know it is satisfying to find loot and upgrade your warrior or mage with new gear, it turns out it is also extremely satisfying to upgrade your ship and crew as you level up and outfit it with new weapons and gadgets. Sometimes loot driven action RPGs can get a bit repetitive, but Drox Operative‘s mix of combat, exploration, questing, and diplomacy give it a nice feeling of variety.

Combat is a lot like what you would expect from something with obvious similarities to dungeon crawling action RPGs. You simply click on enemies to do your basic attack, but as you find new weapons and equipment for ship, you gain access to new types of abilities which are mapped to the number keys. These include things like drones which follow your ship around and attack enemies, and new types of advanced missiles and other projectiles. The quest design is hit or miss, with some being quite interesting while others veer into MMO territory. MMO territory in this instance being things like “collect x number of a specific item” or “kill x number of a specific enemy type”.

When you begin, you are given the choice between a bunch of different races. They are each defined by a single, for lack of a better word, gimmick, but that at least ensures that each race is unique from one another. These defining features are things like a race of plant people, beings of pure energy, dragon men, bug people, and so on. Swing copters miniclip. Even though you pick one of these races to play as, it only determines your ship and abilities, not your allegiances.

Her power suit had to be surgically removed. Samus was infected, and she nearly died. Then, someone suggested that they use metroid cells for a cure. Metroid Samus went on a mission to SR388, and got attacked by an unknown creature, wich later got the X parasite name.

You play as a Drox Operative, basically an elite mercenary. This means you can align yourself with or against any of the groups you come across, and can even play them off each other. The diplomacy is really where Drox Operative stands apart from other similar games. It can get very interesting trying to manage your status with all the different races, especially when something as small as completing a quest for one faction may cause another to become hostile towards you.

The recently released expansion pack, Invasion of the Ancients, adds quite a bit to the game. Rather than adding a new campaign or separate mode, this expansion integrates a lot of new content into the core game, mixing things up significantly. The expansion adds a new playable race, new enemy types, new ship upgrade components, adds space stations into the mix, and of course introduces the titular ancients. The Ancients are a precursor race which ruled the galaxy long ago, but were driven out. Now they have returned to reclaim what was once theirs.

With the release of this new expansion, now is the perfect time to jump into the game. Playing through with all this extra content is a great way to experience it for the first time, so if you’re considering giving the game a shot, pick up the expansion as well. Drox Operative also has online co-op play, so if you enjoy these types of games with friends, that is an option in this game as well. Drox Operative and the Invasion of the Ancients expansion are both available now on the developer’s website, and you can also vote for the game on Steam Greenlight.