[ITEM]
30.03.2020

Alien Swarm Gameplay

89
Apr 26, 2017

Alien Swarm is a game and Source SDK release from a group of talented designers at Valve who were hired from independent Mod community developers Black Cat Games. Available free of charge, the game thrusts players into an epic bug hunt featuring a unique blend of co-op play and squad-level tactics. With your friends, form a squad of four distinct IAF Marine classes. Plan your attack using an. Jul 24, 2010  for Alien Swarm reviews, videos, screenshots and more. Alien Swarm is a top down Shoot em up MMO published by Valve.

NY Warriors Taekwondo. 341 likes 1 talking about this 113 were here. Taekwondo Martial Arts Fighting Club. Ny warriors tae kwon do.

Kongregate free online game Midas' Gold Plus - What if you could turn everything you touch into GOLD. Create trigintillion gold coins. Play Midas' Gold Plus. Midas gold plus kongregate.


This guide will inform you on the different types of aliens you will face in the game.
You may also like:
  • Gameplay Tips and Tricks.
  • Useful Client-Side Console Commands.

The Drone


The basic alien that you will fight throughout all the campaigns. Drones 'swarm' you with insurmountable odds. These enemies, however, are very easy to defeat by shooting and punching. It is not recommended to go into close quarter combat because their claws can shred through marine armor with ease. Flame and Tesla damage type weapons stun them allowing for easy run around and/or elimination.

The Ranger


This bug launches multiple (three) acid projectiles towards the marines, dealing horrific damage if they impact. One ranger is no problem, easily avoidable when rolling around but the real issue comes when they have a numbers advantage making it difficult to move without getting hit. They can usually take one or two more hits than drones but still aren't very hearty. Fire stops them for a couple of seconds but they will continue firing after that.

The Buzzer


Buzzers have little health and deal little damage to your armor. However their real potential comes from when they hit you they'll shake your screen not only that but beware headphone users. Their sounds make them easily identifiable due to the loud screeching sounds they make especially when on fire. With their fast movement it makes them difficult to hit and beware friendly fire while attacking them. No stun affects stop them such as fire.

The Boomer


The Boomers are large aliens that are not a threat at first sight, dealing little melee damage to marines and moving slowly. However this disappears within the first couple of seconds considering they swell up and once you shoot them enough they'll pop, throwing out small egg like spheres that take a while before finally exploding dealing tremendous amounts of damage to marines especially if hit by multiple bombs. I'm not entirely sure but I think tesla and fire damage significantly weakens them while they are bloated.

The Shieldbug


A large alien that uses its four front legs as a huge shield to negate all incoming damage from its enemies. If a shieldbug happens to get close to a marine it will hit him/her to send it flying a good distance while also dealing a decent amount of damage. Its faults are noticable when marines flank around it to hit the fat weak spot behind the shield, making it not last very long. Any elemental damage will make it drop its shield for a second or two while also doing damage to it. Before it is engaged in combat you have a second window to hit it before its shield is put up. As of the release of RD the shieldbug also blocks all damage from piercing weapons like the rail rifle.

Biomass


Although it isn't an enemy itself, it often times blocks player progress and is needed to be destroyed to complete the mission. The flamer and mining laser both destroys biomass quickly. Destroying it will call drones and rangers to that area so be prepared when it is burned down. Don't walk into the biomass either or it will deal minimal damage to marines.

The Eggs


Eggs do not deal damage by themselves but they do eject fresh parasites to latch onto a marines face! Eggs are fragile by shooting and burning (or even punching) but be sure to do it quickly or else a parasite will jump out of it. Burning eggs will pop out a parasite anyways but they do not latch onto your face because they are on fire as well.

The Grubs


Grubs are harmless, dealing absolutely no damage to the player. They pop out of small eggs (not to be mistaken for parasite eggs) and will swarm the marines to nibble on their feet. Do not fret, these annoying, not annoying, creatures can easily be removed by stepping on them. Don't waste ammunition on these.

Parasites


The most harmful alien of them all. Despite its size, this little fella can latch onto your face and infest you. Punching or shooting them before they get on a player is ideal and is the only way to get rid of them before they get on a player's face. Medical supplies from medics or your health kit can help make your survive longer or completely remove the infestation. Infestation can also be removed by using electric armor, curing you immediately. These are bright and have predictable spawns so watch out for them. Medics keep on your toes I don't want to lose any marines to infestation.

The Mortarbug


This big creature does nothing more than sit in one spot spitting large cabbages at the marines that open up and explode dealing massive amounts of damage. They do not have much health however getting to them is a problem considering they usually have allies running about and their bombs restrict the squad's movement.

The Harvesters


Harvesters are large egg sacks with legs. These creatures poop out alien 'spawn' that I will talk about later. Harvesters do not attack you directly and do their best at staying out of your way. They have a decent amount of health but when they die they launch several spawn that fly toward you.

The Spawn


Do NOT mistake these for parasites. These turd brown creatures are made from Harvesters and are kamikaze aliens, meaning they will launch themselves at you: killing themselves, but dealing damage to you. Although on normal this might not be an issue anything above that tends to get marines killed quickly with little to no warning.

The Shaman


This beastie is not in the official campaign and I have yet to find it in custom campaigns. The Shaman supposedly heals its allies with a beam which is like the medic's. Its priority is to heal the most damaged ally before healing the rest but does not heal other shamans. The alien can be spawned in the game using this console command:'asw_ent_create asw_shaman' (without quotations).

The Queen


The queen in Alien Swarm looks awefully familiar to the one in the Aliens movies however that's not the point. The queen, like the shaman, was unused in the Official 2010 Alien Swarm Campaign and is used in one or two custom campaigns that I have found here and on ModDB. Unlike the Shaman, however, it is fully working with all animations in tact. The Queen is a serious threat and is not a push over, having 5 health bars and possessing the ability to erect claws out of the ground to hold marines in place. Not only holding them in place, but also dealing a good amount of damage to them as well. Apparently punching the tentacles will allow you to escape the tentaces instead of waiting for them to move. The Queen also has a ranged attack similar to the ranger, firing three projectiles.
Written by Private Hudson.
You May Also Like:
  • All Alien Swarm Reactive Drop Guides!



Oct 18, 2018

A rough guide of how to complete the game.

Chapter 1


  • Use Stunning Beans with Alien Spaceship x 3
  • Use Wachi-Chillis with Alien Spaceship
  • Click on newly made hole in Alien Spaceship
  • Use machine, pick up Alien Drink
  • Use Alien Drink
  • Use Alien Drink on Cleaning Robot
  • Kick the Cleaning Robot towards the door until it opens
  • Go through the door
  • Try to pick up floating robot
  • Without moving, throw the Alien Drink at the Lever
  • Pick up newly discovered Alien Screwdriver
  • (Pick up Can, if you're cool)
  • Exit the room and continue right
  • Use Alien Screwdriver on Alien Handprint scanner
  • Try to remove the Cables
  • Use Intercom
  • Choose option 'Pepe, can you help me unlock the door?'
  • Remove the Cables by hand
  • An Alien and a Robot appear
  • Use Stunning Beans on Alien
  • Kick the Table nearest you
  • Use Intercom - Choose 'I need you to send a message to Earth'
  • Talk to Alien
  • I feel unwell..
  • I think i'm having a heart attack.
  • My arm, neck and jaw are aching
  • My chest is aching
  • I can't breathe
  • When the Alien is close KICK HIM!
  • And you will use the Intercom

Chapter 2


  • Alright, this is what happened..
  • Joe is my best friend
  • Pick up Lamp
  • Pull the Top Draw , look in it for Matches then close it. (I took 3)
  • Pull the Middle Draw once
  • Pull the Lowest Draw twice
  • Use File (Climb Up)
  • Use Lamp on Air Duct
  • Go in Air Duct
  • Use First entrance
  • (The next part, you must act fast!)
  • Use Match on Fans
  • Go back the way you came, then use the Second entrance.
  • Use Lit Match on Match, to keep the fire alight.
  • Go to the right, next to the spider web, and use lit match on another match just incase.
  • Then use your final match on the Spider Web.
  • You'll be chased through the Ducts and fall into the Locker Room
  • Talk to sad Police Officer, exhaust all options. Receive Letter.
  • Pick up Toothbrush, get Toothpaste
  • Exit the Locker Room
  • Enter the Hallway to the right
  • Enter Chiefs Office
  • Take Fish Food
  • Talk to Police Chief - Exhaust dialogue Options
  • Exit the office
  • Use Lift
  • Go to 1st floor
  • Talk to Malone,
  • Say the chief is looking for him
  • You end up in the Chiefs Office again. Exhaust dialogue options.
  • Exit the office.
  • Use the Lift - 1st floor
  • Take Comic book from left desk
  • Use Lift - Ground Floor
  • Enter Evidence Room
  • Use Comic Book on Betty Sue - Receive A different Comic
  • Give Letter to Betty Sue
  • Exit Evidence and Enter Lockers
  • Talk to Police Officer and he will help you if you help him - Exit
  • Use Lift - 1st floor
  • Give Comic to Detective. (He's now distracted)
  • Walk to the left and inspect the bin. Receive Locker Password 3-5-4
  • Enter Left door
  • Take Salt Shaker
  • Pick up Cat Food
  • Open Microwave
  • Put Cat Food in Microwave (Cat jumps in)
  • Close Microwave
  • Take Sugar Bowl
  • Take 3 coins from the Tip Jar
  • Use Salt Shaker with Sugar Bowl
  • Exit - Go right and use Sugar Bowl with Coffee Cup - Get Coffee Cup
  • Use Lift - Ground Floor
  • Enter Evidence room
  • Swap Coffee Cups
  • Ask Betty Sue about what she wants in a suitor.
  • Exit Evidence - Enter Lockers
  • Use Post-It on Locker 2
  • Get Roberta and Taser Gun
  • Exit Lockers - Enter Chiefs Office
  • Talk to Chief about Roberta
  • Use Lift - Cells
  • Use Comic on Guard
  • Use Coffee on Robie
  • Open Fish Food Box
  • Use Fish Food on Feces - Get Chocolate?
  • Give Chocolate? to Guard
  • Take Keys
  • Use Keys on Lock - Get Diamond
  • Use Lift - Ground Floor
  • Give Roberta to Police Officer in Locker Room
  • You are now on the roof.
  • Exhaust all dialogue then go back to the lift - Ground Floor
  • Enter evidence room.
  • Talk to Betty Sue - Ask about Romero - Get Invoice
  • Return to the Rooftop
  • Use Invoice on Detective
  • Use Taser on Detective
  • You are now in Locker Room
  • Give Diamond Ring to Police officer
  • Go into Evidence Room - Listen to TV many times.
  • Return to Lockers - Talk to Police Officer
  • You have to Flatter her with words
  • Just seeing you gives meaning to my days
  • I'm crazy, crazy about you.
  • I'll devote body and soul
  • Betty Sue, there is no other woman in this world to me.
  • I'm a man of honour. I'll never let you down
  • Get Figurine
  • Get Bat
  • Use Door behind counter
  • Exit Evidence, go left and Exit Police Station
  • Use Bat on Car - Enter - Get Flask
  • (Talk to Loony)
  • Exhaust Dialogue
  • Go to Cells and talk to detective
  • Go to Lockers and Use Bat on Locker 1 until you can open it
  • Get Recorder
  • Use Lift - Floor 1
  • Give flash to detective
  • Use Recorder on Bin
  • Use Lift - Ground Floor
  • Use Lift - 1st Floor
  • Get Recorder from Bin
  • Use Lift - Ground Floor - Go to Chiefs Office
  • Use Recorder on Chief
  • You appear outside. Go inside to the room next to the interrogation room.
  • Exit that room, go left and hit the Desk Bell
  • Talk to Receptionist
  • I've been robbed Get business card
  • Look into Fabrice's Office, see picture of wife
  • Go into Chiefe's Office, see same picture, ask chief about it
  • (You may need to return to the first floor for more coins)
  • Go to Telephone - Use coin on Telephone
  • Use business card on Telephone
  • Select 'Detective Fabrice, your wife has gone into labour'
  • 'Yes:
  • Dr Itachi Yoo Thingy
  • Talk to Chief, ask about obstetrician
  • Get medical business card - Read it
  • Call Fabrice (You still need to find out which hospital)
  • Your wife.. Yes.. Dr Gregory
  • Call Doctor Gregory (Find out the hospital)
  • Call Fabrice
  • ..Your wife..Yes..Dr Gregory..King Snow Hospital
  • Now Fabrice is gone.
  • Enter Fabrice' Office
  • Talk to Loony Do you have proof of the existence of aliens?' Get Picture'
  • Return to Fabrice Offer - Give Picture
  • Ask Punk to make distraction
  • Give Toothpaste to Punk
  • Get Report!
  • Go outside - Give report to loony

You May Also Like:
  • All The Revenge of Johnny Bonasera Guides!



[/ITEM]
[/MAIN]
30.03.2020

Alien Swarm Gameplay

37
Apr 26, 2017

Alien Swarm is a game and Source SDK release from a group of talented designers at Valve who were hired from independent Mod community developers Black Cat Games. Available free of charge, the game thrusts players into an epic bug hunt featuring a unique blend of co-op play and squad-level tactics. With your friends, form a squad of four distinct IAF Marine classes. Plan your attack using an. Jul 24, 2010  for Alien Swarm reviews, videos, screenshots and more. Alien Swarm is a top down Shoot em up MMO published by Valve.

NY Warriors Taekwondo. 341 likes 1 talking about this 113 were here. Taekwondo Martial Arts Fighting Club. Ny warriors tae kwon do.

Kongregate free online game Midas' Gold Plus - What if you could turn everything you touch into GOLD. Create trigintillion gold coins. Play Midas' Gold Plus. Midas gold plus kongregate.


This guide will inform you on the different types of aliens you will face in the game.
You may also like:
  • Gameplay Tips and Tricks.
  • Useful Client-Side Console Commands.

The Drone


The basic alien that you will fight throughout all the campaigns. Drones 'swarm' you with insurmountable odds. These enemies, however, are very easy to defeat by shooting and punching. It is not recommended to go into close quarter combat because their claws can shred through marine armor with ease. Flame and Tesla damage type weapons stun them allowing for easy run around and/or elimination.

The Ranger


This bug launches multiple (three) acid projectiles towards the marines, dealing horrific damage if they impact. One ranger is no problem, easily avoidable when rolling around but the real issue comes when they have a numbers advantage making it difficult to move without getting hit. They can usually take one or two more hits than drones but still aren't very hearty. Fire stops them for a couple of seconds but they will continue firing after that.

The Buzzer


Buzzers have little health and deal little damage to your armor. However their real potential comes from when they hit you they'll shake your screen not only that but beware headphone users. Their sounds make them easily identifiable due to the loud screeching sounds they make especially when on fire. With their fast movement it makes them difficult to hit and beware friendly fire while attacking them. No stun affects stop them such as fire.

The Boomer


The Boomers are large aliens that are not a threat at first sight, dealing little melee damage to marines and moving slowly. However this disappears within the first couple of seconds considering they swell up and once you shoot them enough they'll pop, throwing out small egg like spheres that take a while before finally exploding dealing tremendous amounts of damage to marines especially if hit by multiple bombs. I'm not entirely sure but I think tesla and fire damage significantly weakens them while they are bloated.

The Shieldbug


A large alien that uses its four front legs as a huge shield to negate all incoming damage from its enemies. If a shieldbug happens to get close to a marine it will hit him/her to send it flying a good distance while also dealing a decent amount of damage. Its faults are noticable when marines flank around it to hit the fat weak spot behind the shield, making it not last very long. Any elemental damage will make it drop its shield for a second or two while also doing damage to it. Before it is engaged in combat you have a second window to hit it before its shield is put up. As of the release of RD the shieldbug also blocks all damage from piercing weapons like the rail rifle.

Biomass


Although it isn't an enemy itself, it often times blocks player progress and is needed to be destroyed to complete the mission. The flamer and mining laser both destroys biomass quickly. Destroying it will call drones and rangers to that area so be prepared when it is burned down. Don't walk into the biomass either or it will deal minimal damage to marines.

The Eggs


Eggs do not deal damage by themselves but they do eject fresh parasites to latch onto a marines face! Eggs are fragile by shooting and burning (or even punching) but be sure to do it quickly or else a parasite will jump out of it. Burning eggs will pop out a parasite anyways but they do not latch onto your face because they are on fire as well.

The Grubs


Grubs are harmless, dealing absolutely no damage to the player. They pop out of small eggs (not to be mistaken for parasite eggs) and will swarm the marines to nibble on their feet. Do not fret, these annoying, not annoying, creatures can easily be removed by stepping on them. Don't waste ammunition on these.

Parasites


The most harmful alien of them all. Despite its size, this little fella can latch onto your face and infest you. Punching or shooting them before they get on a player is ideal and is the only way to get rid of them before they get on a player's face. Medical supplies from medics or your health kit can help make your survive longer or completely remove the infestation. Infestation can also be removed by using electric armor, curing you immediately. These are bright and have predictable spawns so watch out for them. Medics keep on your toes I don't want to lose any marines to infestation.

The Mortarbug


This big creature does nothing more than sit in one spot spitting large cabbages at the marines that open up and explode dealing massive amounts of damage. They do not have much health however getting to them is a problem considering they usually have allies running about and their bombs restrict the squad's movement.

The Harvesters


Harvesters are large egg sacks with legs. These creatures poop out alien 'spawn' that I will talk about later. Harvesters do not attack you directly and do their best at staying out of your way. They have a decent amount of health but when they die they launch several spawn that fly toward you.

The Spawn


Do NOT mistake these for parasites. These turd brown creatures are made from Harvesters and are kamikaze aliens, meaning they will launch themselves at you: killing themselves, but dealing damage to you. Although on normal this might not be an issue anything above that tends to get marines killed quickly with little to no warning.

The Shaman


This beastie is not in the official campaign and I have yet to find it in custom campaigns. The Shaman supposedly heals its allies with a beam which is like the medic's. Its priority is to heal the most damaged ally before healing the rest but does not heal other shamans. The alien can be spawned in the game using this console command:'asw_ent_create asw_shaman' (without quotations).

The Queen


The queen in Alien Swarm looks awefully familiar to the one in the Aliens movies however that's not the point. The queen, like the shaman, was unused in the Official 2010 Alien Swarm Campaign and is used in one or two custom campaigns that I have found here and on ModDB. Unlike the Shaman, however, it is fully working with all animations in tact. The Queen is a serious threat and is not a push over, having 5 health bars and possessing the ability to erect claws out of the ground to hold marines in place. Not only holding them in place, but also dealing a good amount of damage to them as well. Apparently punching the tentacles will allow you to escape the tentaces instead of waiting for them to move. The Queen also has a ranged attack similar to the ranger, firing three projectiles.
Written by Private Hudson.
You May Also Like:
  • All Alien Swarm Reactive Drop Guides!



Oct 18, 2018

A rough guide of how to complete the game.

Chapter 1


  • Use Stunning Beans with Alien Spaceship x 3
  • Use Wachi-Chillis with Alien Spaceship
  • Click on newly made hole in Alien Spaceship
  • Use machine, pick up Alien Drink
  • Use Alien Drink
  • Use Alien Drink on Cleaning Robot
  • Kick the Cleaning Robot towards the door until it opens
  • Go through the door
  • Try to pick up floating robot
  • Without moving, throw the Alien Drink at the Lever
  • Pick up newly discovered Alien Screwdriver
  • (Pick up Can, if you're cool)
  • Exit the room and continue right
  • Use Alien Screwdriver on Alien Handprint scanner
  • Try to remove the Cables
  • Use Intercom
  • Choose option 'Pepe, can you help me unlock the door?'
  • Remove the Cables by hand
  • An Alien and a Robot appear
  • Use Stunning Beans on Alien
  • Kick the Table nearest you
  • Use Intercom - Choose 'I need you to send a message to Earth'
  • Talk to Alien
  • I feel unwell..
  • I think i'm having a heart attack.
  • My arm, neck and jaw are aching
  • My chest is aching
  • I can't breathe
  • When the Alien is close KICK HIM!
  • And you will use the Intercom

Chapter 2


  • Alright, this is what happened..
  • Joe is my best friend
  • Pick up Lamp
  • Pull the Top Draw , look in it for Matches then close it. (I took 3)
  • Pull the Middle Draw once
  • Pull the Lowest Draw twice
  • Use File (Climb Up)
  • Use Lamp on Air Duct
  • Go in Air Duct
  • Use First entrance
  • (The next part, you must act fast!)
  • Use Match on Fans
  • Go back the way you came, then use the Second entrance.
  • Use Lit Match on Match, to keep the fire alight.
  • Go to the right, next to the spider web, and use lit match on another match just incase.
  • Then use your final match on the Spider Web.
  • You'll be chased through the Ducts and fall into the Locker Room
  • Talk to sad Police Officer, exhaust all options. Receive Letter.
  • Pick up Toothbrush, get Toothpaste
  • Exit the Locker Room
  • Enter the Hallway to the right
  • Enter Chiefs Office
  • Take Fish Food
  • Talk to Police Chief - Exhaust dialogue Options
  • Exit the office
  • Use Lift
  • Go to 1st floor
  • Talk to Malone,
  • Say the chief is looking for him
  • You end up in the Chiefs Office again. Exhaust dialogue options.
  • Exit the office.
  • Use the Lift - 1st floor
  • Take Comic book from left desk
  • Use Lift - Ground Floor
  • Enter Evidence Room
  • Use Comic Book on Betty Sue - Receive A different Comic
  • Give Letter to Betty Sue
  • Exit Evidence and Enter Lockers
  • Talk to Police Officer and he will help you if you help him - Exit
  • Use Lift - 1st floor
  • Give Comic to Detective. (He's now distracted)
  • Walk to the left and inspect the bin. Receive Locker Password 3-5-4
  • Enter Left door
  • Take Salt Shaker
  • Pick up Cat Food
  • Open Microwave
  • Put Cat Food in Microwave (Cat jumps in)
  • Close Microwave
  • Take Sugar Bowl
  • Take 3 coins from the Tip Jar
  • Use Salt Shaker with Sugar Bowl
  • Exit - Go right and use Sugar Bowl with Coffee Cup - Get Coffee Cup
  • Use Lift - Ground Floor
  • Enter Evidence room
  • Swap Coffee Cups
  • Ask Betty Sue about what she wants in a suitor.
  • Exit Evidence - Enter Lockers
  • Use Post-It on Locker 2
  • Get Roberta and Taser Gun
  • Exit Lockers - Enter Chiefs Office
  • Talk to Chief about Roberta
  • Use Lift - Cells
  • Use Comic on Guard
  • Use Coffee on Robie
  • Open Fish Food Box
  • Use Fish Food on Feces - Get Chocolate?
  • Give Chocolate? to Guard
  • Take Keys
  • Use Keys on Lock - Get Diamond
  • Use Lift - Ground Floor
  • Give Roberta to Police Officer in Locker Room
  • You are now on the roof.
  • Exhaust all dialogue then go back to the lift - Ground Floor
  • Enter evidence room.
  • Talk to Betty Sue - Ask about Romero - Get Invoice
  • Return to the Rooftop
  • Use Invoice on Detective
  • Use Taser on Detective
  • You are now in Locker Room
  • Give Diamond Ring to Police officer
  • Go into Evidence Room - Listen to TV many times.
  • Return to Lockers - Talk to Police Officer
  • You have to Flatter her with words
  • Just seeing you gives meaning to my days
  • I'm crazy, crazy about you.
  • I'll devote body and soul
  • Betty Sue, there is no other woman in this world to me.
  • I'm a man of honour. I'll never let you down
  • Get Figurine
  • Get Bat
  • Use Door behind counter
  • Exit Evidence, go left and Exit Police Station
  • Use Bat on Car - Enter - Get Flask
  • (Talk to Loony)
  • Exhaust Dialogue
  • Go to Cells and talk to detective
  • Go to Lockers and Use Bat on Locker 1 until you can open it
  • Get Recorder
  • Use Lift - Floor 1
  • Give flash to detective
  • Use Recorder on Bin
  • Use Lift - Ground Floor
  • Use Lift - 1st Floor
  • Get Recorder from Bin
  • Use Lift - Ground Floor - Go to Chiefs Office
  • Use Recorder on Chief
  • You appear outside. Go inside to the room next to the interrogation room.
  • Exit that room, go left and hit the Desk Bell
  • Talk to Receptionist
  • I've been robbed Get business card
  • Look into Fabrice's Office, see picture of wife
  • Go into Chiefe's Office, see same picture, ask chief about it
  • (You may need to return to the first floor for more coins)
  • Go to Telephone - Use coin on Telephone
  • Use business card on Telephone
  • Select 'Detective Fabrice, your wife has gone into labour'
  • 'Yes:
  • Dr Itachi Yoo Thingy
  • Talk to Chief, ask about obstetrician
  • Get medical business card - Read it
  • Call Fabrice (You still need to find out which hospital)
  • Your wife.. Yes.. Dr Gregory
  • Call Doctor Gregory (Find out the hospital)
  • Call Fabrice
  • ..Your wife..Yes..Dr Gregory..King Snow Hospital
  • Now Fabrice is gone.
  • Enter Fabrice' Office
  • Talk to Loony Do you have proof of the existence of aliens?' Get Picture'
  • Return to Fabrice Offer - Give Picture
  • Ask Punk to make distraction
  • Give Toothpaste to Punk
  • Get Report!
  • Go outside - Give report to loony

You May Also Like:
  • All The Revenge of Johnny Bonasera Guides!